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  1. kimono

    OpenBOR 4.0

    A question regarding the latest version 4.0: can we confirm that ACT palettes are no longer supported? If so, is there an equivalent system for level palette changes like in Golden Axe? An example: palette data/bgs/wilder/pals/mist1.act 0 1 0 0 0 1 #1 palette...
  2. kimono

    Dancin' Divas beat'em up

    2H20 to finish a beat 'em up is still quite long (I hope there's a save system in the game). Made with Game Maker according to my sources, with a slight Battletoads influence in the attack animations. I haven't tried it, but it would be interesting to see the range of moves this game offers.
  3. kimono

    Old games that still worth to play

    It may seem very basic, but I love this type of game mechanic where you move from room to room, activating mechanisms and collecting objects to progress in the game: @Bloodbane had already done something similar with Magito, if I remember correctly. With a mini map of the area that is revealed...
  4. kimono

    Complete Golden Axe Remake

    Thanks O' for these suggestions: the Evenge of Death Adder arcade game also has some good skeletons I can draw from. I'll study this lava character for the appropriate level. Since GA2 lacks a female enemy character, here's Morin joining Dark Guld's ranks: I put it next to Amazon and Greness...
  5. kimono

    Complete Golden Axe Remake

    Thanks Damon, I tried it on the post above and it worked with a simple adjustment; it's perfect. No more need for external links.
  6. kimono

    Solved About aimove chase, run and runattack

    Thanks Damon, that's important information. I don't know if we can add it to the Openbor manual? I now understand better why enemy entities only run at mid-range from the player.
  7. kimono

    Complete Golden Axe Remake

    I'm using this simple method to have images displayed in the middle of the text. I'll change this and switch to images attached to the forum; sorry for the inconvenience. Once these images are attached, is it possible to associate them with the text, in certain paragraphs?
  8. kimono

    Complete Golden Axe Remake

    Using the same color palette as entities of its kind and correcting the sprite can make integration easier. Here, I still need to study the one about Gran, skeletons and magician so that they form a coherent whole. Creating a character can be done in several steps: 0) Gather all the sprites 1)...
  9. kimono

    Solved About aimove chase, run and runattack

    Hello fellow Openbor enthusiast, I had a question about aimove chase : At what distance in pixels does the enemy start running towards the player and executing its runattack? I'd like to know this parameter to adjust its behavior at close range and at long range, which is the part not taken...
  10. kimono

    Complete Golden Axe Remake

    Difficulty levels will be integrated in version 1.6. The current roadmap is to integrate routes 1, 2, and 3 and release version 1.5 to the public. Imagine this new boss, Norfolk, peacefully enjoying the sea air, until the tranquility is disturbed by a barbarian. There's still some recoloring...
  11. kimono

    Thanksgiving 2025

    Happy Thanksgiving to all our American friends! Enjoy your loved ones and have a wonderful time with your family. Take care and recharge! :)
  12. kimono

    Complete Golden Axe Remake

    Yes, that's what I thought, via drawmethod. Dora and Trix aren't a priority right now, and I still have time to think about what to do with them :)
  13. kimono

    Complete Golden Axe Remake

    You're right to point that out: Since Gilius doesn't have a GA3 equivalent for his character, I think Goah+Gilius works relatively well here with its current size. I will indeed have to reduce the size of Dora and Trix if I want to add them to the list of playable characters; I'll handle that...
  14. kimono

    Complete Pocket Dimensional Clash 2

    No, it seems I missed some information; next time I'll read carefully before asking ;) . The character selection system is truly impressive, all scripted; it's very useful when you want to reorganize your list of selectable characters or add more.
  15. kimono

    Complete Pocket Dimensional Clash 2

    This system is really interesting! Question: How do you select the color since the cursor can move in four directions? Do you select the template first, then the color at the top and bottom? Is it possible to undo the selection? I have always thought it is an excellent concept for a 4-player...
  16. kimono

    Complete Golden Axe Remake

    We've reached the end of the road with access to the castle and the final boss room, shown in widescreen with its vanishing lines: I'm eager to test how it looks with a mirrored floor. @LetsPG : There won't be an overload of bosses: it's just that on the GA2 path, we have 6+1 final stages...
  17. kimono

    Complete Golden Axe Remake

    Aldric could position himself at the gates of this level, given that once again, the Minotauros are guarding the entrance: Something about the drawbridge configuration bothers me, even from the start, and I don't know how to correct it.
  18. kimono

    Complete Golden Axe Remake

    Thanks @Smart Kitty and @LetsPG ; we'll see if the GA3 levels do as well. The rest of the story is about Dagon's Throat. Indeed, some areas could use more textures, and I've colored them black for now. I realize that quite a few bosses are missing or have been repurposed with an alternative...
  19. kimono

    Complete Golden Axe Remake

    @O Ilusionista Thank you: I took your model, corrected the steps so that they are parallel and added some discreet clouds, if that suits you ;) Recoloring certain characters and environments, giving them a former glory, is definitely something I enjoy. Here's the work-in-progress of level 3...
  20. kimono

    In Progress Streets of Rage X (Windows / Android)

    They're going to have to review elevator safety: there are a lot of accidents involving the number of villains falling out. Mr. X is recruiting if you're interested; a few positions have just opened up. Great job on the fun gameplay segment and excellent work on Blaze ;)
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