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  1. A.D. Vanderstein

    Canceled DOOM: Ultra-Violence

    Great i been waiting on a finished version of this mod for a long time, keep at it.
  2. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Freaking Kung Fu, I freakin love that game!!! If you ever get a chance please upload that mod somewhere, I would love to have it. Even if its not finished..
  3. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    BeasTie thanks a ton dude. Man I feel like I'm bugging you cause I ask you & Blood so many questions, but I'm just so ready to finish this trilogy and move on to my next project. I have so many ideas floating around in my head. About a year ago I gathered a bunch of resources to make a fantasy...
  4. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Hey BeasTie, Blood says you can paste this script into entity file, but if you do that and then the next level you want to spawn player at a different point will this script force player to spawn from same point.
  5. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Is there any way to spawn a player without script. All I want to do is spawn the player from a different height, entity will still be on the left side but above z coordinates. Also when my player falls off of a platform it goes into idle stance. Is there such thing as a fall drop animation?
  6. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Thanks Beast.
  7. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Help on the subject above please, this is driving me crazy. Thanks...
  8. A.D. Vanderstein

    Canceled Dungeons & Dragons UPDATE

    Yeah your right I would prefer the finished game also, but the wait is so hard.
  9. A.D. Vanderstein

    Canceled Dungeons & Dragons UPDATE

    This game just keeps getting better & better. Please hurry with a demo guys, your killing me!!
  10. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    I have been adding platforms to the mod & the level is free roaming, but when the level begins the player falls to the bottom. Is there any way to spawn the player entity from a certain point in the level? The particular level I am working on is 1500 pixels high and the player needs to start the...
  11. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    I want this program, can you make effects such as blood with it. And yes a tutorial would be great, because those effects are top notch & look so real.
  12. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Where did you get those amazing explosion effects, they are the rest I have found. Your name appears in the opening & ending credits BTW.
  13. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Thanks for the help DC, you rock man.
  14. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Thanks guys I think I finally understand it now. I sat down and studied the Jennifer & Mortal Kombat mod last night for about 3 hours. I done some small experiments to see what I could get to work. I will have to add a bunch more animations for the weapons. One more question though. Since Samus...
  15. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Thanks BeasTie, I looked at that and was not sure if that was it or not. Do I need to update anything in my script folder in order to accomplish this? Also one more thing, how do you add more buttons to an entity, what I mean is how do you activate the other free specials. Thanks buddy.
  16. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    I need help on a few items. First: I need go know how go add "dash" to Samus, but I want it to be like the dash move in Jennifer. I studied the Jennifer mod, but could not figure it out. I could not find it in the wiki manual. Second: on the subject weapons for Samus, Bloodbane said to change...
  17. A.D. Vanderstein

    Canceled Godzilla Ultraman Gamera!

    Awesome!!!
  18. A.D. Vanderstein

    Canceled Dungeons & Dragons UPDATE

    Don't get me wrong there are a lot of really awesome openbor games, but this mod has got to be the best & most anticipated game so far in my opinion. I still want to play Jennifer 2 really bad, but this game is loaded with so many great options, characters, enemies, backgrounds, & it keeps true...
  19. A.D. Vanderstein

    Canceled DOOM: Ultra-Violence

    I would let the dog stay just like it is & use it as a gate guardian boss to face before the hell levels. If you resize it will lose resolution & unless you are using video 2 the loss will be very evident. I'm so glad NSW told me to change to a differet video mode a long time ago, it really...
  20. A.D. Vanderstein

    Canceled DOOM: Ultra-Violence

    These sprites look really great, please use them in the game. They look good big & Cyberdemon is big anyway. That's the great thing about making your own mod, if you like the way it looks go with it, the Doom fans will play it anyway. The Cerberus-looking creature would make a good Hell Hound.
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