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  1. Nevinchik

    Complete Golden Axe Remake

    Do you plan to add Arnold from the game Blade Master?
  2. Nevinchik

    Complete Golden Axe Remake

    Yeah, just to clarify - the sprite offset bugs I've been finding are only on GA2 and GA3 characters. There's been a bunch of them, but I've been taking screenshots and sending everything to Kimono as I go!
  3. Nevinchik

    Complete Golden Axe Remake

    Today I discovered a glitch while playing as Sara Burn. After mounting a dragon on level 5, I dismounted and used magic (2 bottles), then immediately mounted the dragon again and the magic refilled. This could be repeated infinitely. Also noticed that at the beginning of level 6, you can climb...
  4. Nevinchik

    Complete Golden Axe Remake

    I've been helping test the game and characters for many months now. A very frequent issue: character sprite offsets. To my trained eye, as a hardcore Golden Axe player, it's obvious. Proud Cragger was recently fixed - since the start of development he had offset issues during running and...
  5. Nevinchik

    Complete Golden Axe Remake

    I agree, improved AI would really solve this issue and make the game more interesting. But honestly, the biggest balance issue is being able to heal anytime, anywhere. No classic beat 'em up does this - it's why food matters in those games. Here, you can just brute force through everything with...
  6. Nevinchik

    Complete Golden Axe Remake

    But Sara's special move (↑↓) can be spammed without moving from the spot, wiping out the entire line of enemies from a distance. Death machine))
  7. Nevinchik

    Complete Golden Axe Remake

    Characters' special moves bypass blocking, or their range is huge. What do you think - would it be a good idea to limit special moves, for example: restrict special move usage to once every 5 seconds?
  8. Nevinchik

    Complete Golden Axe Remake

    One more question - are there any plans to add palette selection for friendly NPCs in the near future? I think it would really spice up the visual variety!
  9. Nevinchik

    Complete Golden Axe Remake

    Will both versions of the boss Hellstrike be available? The non-true Hellstrike is slower than the true form and deals less damage. He also has no magic, but instead has two protective purple knights (you could give him a magic that summons purple knights temporarily, like Mr. X from Sor X OpenBOR).
  10. Nevinchik

    Complete Golden Axe Remake

    Congrats on the release, everyone! Really grateful to have been part of this journey. This is literally the Golden Axe game I dreamed of playing as a kid. Thank you!
  11. Nevinchik

    Complete Golden Axe Remake

    1) Balance feedback - exploit damage: By interrupting basic attack combos before they finish and repeating, you can keep enemies stunlocked indefinitely. This allowed me to clear the entire game without healing or losing lives - feels like an unintended mechanic. Suggestion: add a counterattack...
  12. Nevinchik

    Complete Golden Axe Remake

    It would be cool if HP increased depending on how far the player has progressed through the levels. There's a system like that in Golden Axe 3, for example.
  13. Nevinchik

    Complete Golden Axe Remake

    A couple of months ago I suggested a great solution: add the option to set the number of lives separately for each NPC, for example from 1-15 to infinite lives. Players would then be able to customize the number of lives for friendly NPCs to suit their own playstyle.
  14. Nevinchik

    Complete Golden Axe Remake

    Friendly NPCs often stand near the edge of the screen trying to attack enemies that are off-screen - it looks silly and disrupts gameplay. A good solution would be to make friendly NPCs automatically follow the player or move toward the center of the screen when enemies go off-screen. I know...
  15. Nevinchik

    Complete Golden Axe Remake

    The portraits for Kain and Sarah are beautiful - just need to redo Death Adder's portrait, it looks funny ;D Are you using AI for the portraits? I think that would make drawing them easier. Eve's aerial kick sprite still looks wrong - it's actually a ground attack sprite. I think replacing it...
  16. Nevinchik

    Complete Golden Axe Remake

    You misunderstood me. I meant that the walking sprite is not aligned with the character's idle sprite, causing the sprite to appear lower when walking than when standing. A similar error exists with the Spearman character.
  17. Nevinchik

    Complete Golden Axe Remake

    Your minotaur's sprite shifts downward when walking. Will this be fixed?
  18. Nevinchik

    Complete Golden Axe Remake

    Hmm, good job, but it would be worth adapting this palette from the original as well.
  19. Nevinchik

    Complete Golden Axe Remake

    Once you finish refining all the characters, would you be interested in starting development on a randomizer mode?
  20. Nevinchik

    Complete Golden Axe Remake

    We need a hardcore+ difficulty option in the settings menu to choose from :D
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