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  1. apescott

    How do I make the lifebar background a solid red color?

    Hey all! I was wondering how do you make the lifebar background  a solid color? I don't want to use 'bgicon' because I want it for enemies and want to change their health amounts in level for certain difficulty modes :) So lets say in easy mode I want bred to have 10 health, and in hard mode...
  2. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    I sent my mod to you Illusion :) Take your time on that script. Thank you for doing this for me ^___^
  3. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    Okay! Thank you so much :DDDDD
  4. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    I changed it to spawn in idle animation and it still failed :(  When I pick up the apple it still does nothing.... I have no idea how to script this >< Could you make a script file for me to use? I stink at this lol. Ty so much for your help :)
  5. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    I tried what I just posted and it didn't work..... I loaded my food_flash in the models.txt but when I pick up the apple in game it doesn't spawn the flashing icon :( Sorry to bother you so much lol. I am totally lost xDDDD.
  6. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    So something like this? void main(){ // Custom sounds for picking itens // Douglas Baldan / O Ilusionista - 11/12/2016 // Thanks Damon Caskey for the support void self = getlocalvar("self"); //get the self var void hit = getlocalvar("damagetaker"); // get target entity char Name =...
  7. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    I just want this icon to play when picking up food and scroll with the screen so how would I script that? :) [attachment deleted by admin]
  8. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    @Illusion I tried the script with my ''apple'' and it didnt work. No sound or my animation.... Here is the script changes I made what did I do wrong? void main(){ // Custom sounds for picking itens // Douglas Baldan / O Ilusionista - 11/12/2016 // Thanks Damon Caskey for the support void...
  9. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    Lets say I wanted an animated icon to play when I pick up food or points like in Final Fight One how would you script that? https://www.youtube.com/watch?v=7zkVWr3LA3s Thanks guys! :DDDDD
  10. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    That's okay sir! Thank you so much!!!!!! You are a very smart and talented scripter :DDDDD
  11. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    Thank you so much Illusion and Malik!!!! You guys rock!!!! @Malik the only thing left is the way the damage drains in FF. You know it takes the damage away instantly and doesn't flow drain. Do you know what I mean? lol.
  12. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    Thanks guys! Yes any changes you'd like to make or add feel free and send them to me  ;) I'm not very good with script so I've had lots of help from you awesome people ^_^ @Ned  Yes FF2 Maki will be in this mod and possible Natsume too, but not sure yet. @Ilusion I have the script for not...
  13. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    Thanks Don for the look through :)  And don't worry everything that seems to be missing will be added I just haven't gotten to that yet. Maki, weapons, ect. I'll fix the things you mentioned. I also have someone implement the final fight style lifebars. I Yeah the arcade mod isn't too special...
  14. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    Hi guys! Here are my updates for my mods!!!! The 16bit FFPC SNES conversion which classic mode is 86% complete and also the arcade version that is a playable demo. Let me know what you think!!!! Thank you so much for your support!!!!!  ;)...
  15. apescott

    Final Fight (Solid color sprite bar for each drop in health)

    Hey guys! I'm touching up my Final Fight PC mod and was wondering is there any way to spawn solid color bar sprites when the enemies or bosses lose health like in the game? Like health 600= (Solid pink bar.gif) 500= (Solid purple bar.gif)  ect. Cycling down to 200 which is dark green i think in...
  16. apescott

    Canceled Final Fight SNES (Demo Released!!!)

    @DonVecta  ''Yes, and thank you love them hehe ;) Yes send me the rest!!! :DDDD And yes the palettes are proper SNES, unlike the dirty ones I started with long ago. =] @Mersox  ''Thank you. Yes the Sega CD OST will be included in ''Arcade Mode''. LOL glad you like my custom logo ^__^ @Ned   ...
  17. apescott

    Canceled Final Fight SNES (Demo Released!!!)

    Here is a video update of the new and improved version. Proper palettes, fixed effects, ect. Tell me what ya think! :DDDDD https://www.youtube.com/watch?v=9TH1LhpB6HY&feature=youtu.be
  18. apescott

    Canceled Final Fight SNES (Demo Released!!!)

    I sure will Don :) Would you send them again? I seemed to have misplaced them xDDD like a dope.
  19. apescott

    Canceled Final Fight SNES (Demo Released!!!)

    I sure will be Ned :D None of the nostalgic features will be changed, but it will look a lot more appealing :DDD
  20. apescott

    Canceled Final Fight SNES (Demo Released!!!)

    Hey guys. I'm happy to announce I am completely revamping this mod in the aspect of the proper color pallets and also fixing certain moves and cutting down on frames. I'm working almost non-stop :) No levels need to be changed just the player and enemy sprites, obstacles, food ect. Also...
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