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  1. Bloodbane

    Enemy Throwing the Player in the Wrong Direction

    Well, you should try it in the game.
  2. Bloodbane

    Enemy Throwing the Player in the Wrong Direction

    First of all, enemies (and NPCs too) are less likely to block with high aggression like that. As for blocking, try declaring range in his BLOCK animation.
  3. Bloodbane

    Solved Can the same command execute different skills based on the player’s level?

    Alright, I'll tell you how to do it. But before that, I should tell you that there's no default level counter or anything in the engine. Therefore, I'll be using global variable to represent level. The value stored in the variable is the current level. 2 examples below will be using X1 variable...
  4. Bloodbane

    Solved Can the same command execute different skills based on the player’s level?

    It is possible. You need to check your current level at first frame of FREESPECIAL then decide whether to change animation or not. IIRC in Rise of Warduke, there's one character whose skill changes after gaining certain item. It is possible also. Though I might need to confirm if my method...
  5. Bloodbane

    question about throw

    I've coded a script to solve that. I could search where I've posted that but if you need a game to learn the script, you should try Sailor Moon demo. There's an enemy named Jimo, mannequin enemy which drops body parts if defeated. That enemy has the script I've mentioned. You need to set...
  6. Bloodbane

    Hold Block - Face Different Direction

    block function requires animationscript. Have you declared animationscript with block function?
  7. Bloodbane

    Static popping sound?

    Did you replace punch.wav with alternate SFX?
  8. Bloodbane

    Which file and which part of the code controls the menu unlock?

    The only menu unlock is by completing a level set and to unlock other level sets. set Secret lives 8 credits 1 ifcomplete 2 ... This secret set will only be unlocked after completing other level sets at least twice.
  9. Bloodbane

    Small respawn issue in V4 builds.

    Hmmm... specifically which v4 build are you using?
  10. Bloodbane

    pausetime help

    damageonlanding is declared after attack command like this: anim special delay 5 offset 97 191 energycost 0 frame data/chars/ramon/a305.gif frame data/chars/ramon/a306.gif frame data/chars/ramon/a307.gif frame data/chars/ramon/a308.gif...
  11. Bloodbane

    Small respawn issue in V4 builds.

    Hmmm... :unsure: anim freespecial5 hitflash Flash2 hitfx data/sounds/Hit2.wav loop 0 offset 61 137 delay 6 frame Data/Chars/Shimo/Shimo_21-0.png frame Data/Chars/Shimo/Shimo_21-1.png frame Data/Chars/Shimo/Shimo_21-2.png frame...
  12. Bloodbane

    Enemy Throwing the Player in the Wrong Direction

    Yes, that's the second reason I've suggested the above solution. You can use different attack to use different FALL animation.
  13. Bloodbane

    Enemy Throwing the Player in the Wrong Direction

    First of all, you could replace THROW animation with other grab animation like this: anim grabbackward offset 190 225 delay 6 frame data/chars/donovan/throw1.png hitfx data/sounds/silent.wav attack 190 125 60 100 0 100 1 1 dropv 4.5 2 0...
  14. Bloodbane

    "Boomerang" projectiles for enemies.

    Making boomerang projectile should be doable. However, Antonio has different action. What I mean is, enemies usually stand still after throwing the boomerang and won't move until the projectile returns. Antonio OTOH can walk around after throwing his boomerang. He can even kick player while his...
  15. Bloodbane

    Enemy Throwing the Player in the Wrong Direction

    Default throw that this enemy is using will always throw to the back of enemy. If you want enemy to throw to his/her front, you should not use THROW animation and instead use GRAB animation with attackbox + dropv +damageonlanding for the throw mechanic.
  16. Bloodbane

    lbarsize not full

    Yes.
  17. Bloodbane

    lbarsize not full

    You can force player (or any entity) to spawn with less health with script. This is an example of such script declared in a level: spawn delay @script void main() { void P1 = getplayerproperty(0, "entity"); if(P1){ changeentityproperty(P1, "health", 10); } } @end_script...
  18. Bloodbane

    Complete Golden Axe Remake

    I'm making some attempts to solve this bug. Currently the best way is to set subject to gravity 0. [Some attempts later] I've found a proper solution which is by setting new base on the corpses. You can get the updated texts below:
  19. Bloodbane

    State of Gaming (SORX Thread Branch)

    Speaking of game visual pollutions, I remember watching a video made by gen AI about 1vs1 fighting game, which doesn't exist for sure. One blatant flaw from this video (aside of being a slop and fake), is there are too many visual effects drawn on the screen. So many that both fighters could...
  20. Bloodbane

    A pet NPC that attacks enemies on command.

    Hmmm.... hard to say. It looks as if they are chasing an invisible enemy before playing victory animation. Which is strange since BossDed should've killed all enemies right after boss is defeated.
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