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  1. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Thank you Hanzo please enjoy the game hope everything is good in mobile since I don't have any special version for it Guys send love to @don vecta You have seen some of his stages here so pretty 🥰
  2. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I have tried this and result is, sometime like untouchable. I will experiment further :unsure: it's a good option but in this way it's better to suppress the impact with attackone 1 However, I prefer to make the impact with attackone 0 so must be in grab position while player can't move freely...
  3. machok

    Cute guard with deadly weapons

    Cute guard with deadly weapons
  4. machok

    What makes a good boss?

    I hate bosses if the way to beat them has to be a battle of muscles with absolutely no strategy or anything else (n) Worst of all, the only way to damage him is with special moves (n)(n) this way, the game becomes no longer interesting
  5. machok

    TMNT Tournament Fighter based Sprites!!

    That glowing turtles text are awesome
  6. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Please let me know
  7. machok

    PalApply v2

    @bWWd I still use palapply 1, great version! not sure what is commandline version you looking for https://github.com/digital-brilliance-hour/openbor-tools/tree/master/PalApply_1.0
  8. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Finally I can get a break for a while after the last few months of adventuring with sprite editing 🙃 🤭 so I hope you like this update, I worked very hard to make it happen and of course I will be happy to receive feedbacks Also Which character would you like to be edit next? Haggar or Maki...
  9. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Please let me know how the mobile performance 🥰
  10. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I'll check that spot, I am using empty sprites for fire so maybe some of them are spawn in wrong pixel. The X avatar should dissapear once you hit any enemy This is why I need feedbacks, I'll watch gameplay videos on youtube when they playing it believe it or not I receive more complaints that...
  11. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    machok updated Street fighter 89 with a new update entry: Street Fighter 89 Cody Guy Demo v3.5 Read the rest of this update entry...
  12. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    machok updated Street fighter 89 with a new update entry: wrong file :LOL:, uploading the new one
  13. machok

    Solved Enemy weapon question.

    I think @Bloodbane has script for enemy pickup a weapon
  14. machok

    Video Edit?

    I wonder how to make something like this? I want to edit ending video if I can
  15. machok

    In Progress Power Rangers: it's morphing time!

    Look at the quality :love:
  16. machok

    Midnight resistance

    I believe Bloodbane can definitely do it easily 😎
  17. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    That's actually nice, I might try it for a future UPDATE Cody new Throw btw here my last sprite for Cody before I am uploading the demo, thanks to @O Ilusionista
  18. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Problem solved 😀 thanks @Kratus and @danno changeplayerproperty(0, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP")); --->P1 changeplayerproperty(1, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP")); --->P2
  19. machok

    Sparkhunt - New beat em up game demo

    instead I saw barrier is quite a strange, even though it serves a very good purpose but I really like the fight mechanics, it's a bit brutal and the moves look good and quite smooth
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