Thank you Hanzo please enjoy the game
hope everything is good in mobile since I don't have any special version for it
Guys send love to @don vecta You have seen some of his stages here so pretty 🥰
I have tried this and result is, sometime like untouchable. I will experiment further
:unsure: it's a good option but in this way it's better to suppress the impact with attackone 1
However, I prefer to make the impact with attackone 0 so must be in grab position while player can't move freely...
I hate bosses if the way to beat them has to be a battle of muscles with absolutely no strategy or anything else (n)
Worst of all, the only way to damage him is with special moves (n)(n) this way, the game becomes no longer interesting
@bWWd
I still use palapply 1, great version! not sure what is commandline version you looking for
https://github.com/digital-brilliance-hour/openbor-tools/tree/master/PalApply_1.0
Finally I can get a break for a while after the last few months of adventuring with sprite editing 🙃 🤭
so I hope you like this update, I worked very hard to make it happen and of course I will be happy to receive feedbacks
Also
Which character would you like to be edit next? Haggar or Maki...
I'll check that spot, I am using empty sprites for fire so maybe some of them are spawn in wrong pixel. The X avatar should dissapear once you hit any enemy
This is why I need feedbacks, I'll watch gameplay videos on youtube when they playing it
believe it or not I receive more complaints that...
That's actually nice, I might try it for a future
UPDATE Cody new Throw
btw here my last sprite for Cody before I am uploading the demo, thanks to @O Ilusionista
instead I saw barrier is quite a strange, even though it serves a very good purpose
but I really like the fight mechanics, it's a bit brutal and the moves look good and quite smooth