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  1. MysticalMist

    Implementing Difficulty Settings

    I guess it's just that I don't know if it would be too much clutter and if there's a way to "work smarter, not harder". My definition of difficulty at the very least would probably be higher enemy aggression, bigger groups, low number lives/credits, etc. Then again, like you said, the easiest...
  2. MysticalMist

    Implementing Difficulty Settings

    I was just curious, but how would you go about making various difficulty settings for a story mode? I'd imagine you'd have to duplicate level files and adjust the placements, but that sounds more excessive than necessary. I noticed Rocket Viper 2 had that sort of thing before you even hit play...
  3. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    (I copy-pasted this statement from my Twitter but I thought it was important to share here too.) First and foremost - Thank you EVERYONE whom has not only contributed to the development of the game, but also played the game as well! That being said, a lot of bugs and critiques have been...
  4. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Hey guys! I meant to respond to everyone earlier, but thank you all so much for your ongoing support and very kind words! Love to see that you've came around with Millie @Psykai, I think she's arguably one of the strongest characters out of the I.M.P. thus far, still needs some tweaking and...
  5. MysticalMist

    STORY SYSTEM for OpenBoR

    From what I found, here's the story_scroll.c: void scrollText(char txtfile,int linecount,int spacing,char back,float spd) { max=linecount*spacing; line = linecount; space = spacing; void init = getlocalvar("inited"); //void added = getlocalvar("lineadded")...
  6. MysticalMist

    STORY SYSTEM for OpenBoR

    Alright, I'm back again lol. So, what I've noticed, is that the credits/scrolling text, has a huge issue that seemingly has some sort of relationship with the vsync and frame limit. If either of those are enabled, the text goes EXTREMELY slow. Is there a way to update the script...
  7. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    @Psykai, You have nothing to be sorry for! Worst case, it was a misunderstanding at best from my end lol. That's what a lack of sleep does to you, lol. I was just worried this product came out too botched to revive. Balancing the characters and debugging should hopefully be a rather normal...
  8. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    For sure, I really do value what Psykai had to share. I guess I just wasn't prepared for such a rocky start in general. I'm more than happy to balance out the characters and whatnot. I guess a huge part of it for me too is impostor syndrome, since I incorporated a lot of talent, not just from...
  9. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Coming to terms actually, I'll admit I'm quickly having second thoughts on having uploaded the game at its stage. I didn't realize it was that painful to play, I'll eventually update the game as best as I can and try to patch the bugs and balancing issues in the long-run.
  10. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    I'm really sorry to hear that you didn't enjoy it. I didn't experience any sort of soft-locking but I understand. The credits/scrolling text may be very slow as a result of the "FPS limiter" and "V-Sync", if those are disabled, they should be a lot better. Idk how to permanently fix it as of...
  11. MysticalMist

    Helluva Brawl 2.11

    DISABLE VSYNC AND FPS LIMIT OR ELSE THE GAME'S SCROLLING TEXT WILL BE VERY SLOW. Sorry for the technical issues, I dunno why it's automatically enabled. THE FULL GAME IS OUT NOW!! Check it out if you love demons, kicking ass, and delivering justice to slimy pimp-moth creeps! This is based on...
  12. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    IT'S TIME! IT'S FINALLY TIME!! I can finally share this project with the world. Thank you guys so so much again for your support! (P.S. I dunno how to upload it to the thread here lol) *Edit:* Third party links removed.
  13. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    I'm gonna keep it brief, but first of all. Thank you ALL. Holy crap, this site has saved my bacon and I cannot appreciate how much how patient y'all have been with me. Shout-out to @O Ilusionista for play-testing and giving some tremendously valuable feedback to bring this game closer to full...
  14. MysticalMist

    STORY SYSTEM for OpenBoR

    Yes, or "THANK YOU FOR PLAYING" would show way too early over the scrolling text or it would end the moment "Scripts & Coding" showed up. Addendum: the credits end the moment it gets past "Volcanic". UPDATE: I AM A FOOL. It turns out I accidentally overlooked the linecount part of the...
  15. MysticalMist

    STORY SYSTEM for OpenBoR

    Hello! I came across a recent issue, I'm not sure how relevant it is though. When writing the credits, I noticed that it has this strange habit of ending early and some text overlapping out of the blue. Here's an example of the credits I have thus far, nothing inherently wrong it seems, but...
  16. MysticalMist

    Common sources of excessive RAM usage?

    Seemed to do the trick! Thanks! I'm still going to have to look around the rest of the scripts in my project since I can't help but get a nagging feeling in the back of my head that it can/should be lower.
  17. MysticalMist

    Common sources of excessive RAM usage?

    Going off what I saw, here's what I did. In my updated.c, here's what I added: if(getglobalvar("superbar") == NULL ()){ setglobalvar("superbar", loadsprite("data/sprites/frame5.png")); } In my player ondrawscript, here's where it is called: if (openborvariant("in_level")) { int index...
  18. MysticalMist

    Common sources of excessive RAM usage?

    @Kratus, @DCurrent, so how would the sprite be drawn once the mp hits 100 and the hp is less than half the max? I only ask since the drawsprite function doesn't work with the global variable. I feel like I need to rewrite my script completely somehow but I'll admit I'm currently struggling...
  19. MysticalMist

    Common sources of excessive RAM usage?

    I use loadsprite in a few scripts. Here's one of the functions that I made myself so it's probably not perfect, but it is the indicator for when a super move is available: //SUPER MOVE INDICATOR void self = getlocalvar("self"); int mp = getentityproperty(self, "mp"); int hp =...
  20. MysticalMist

    Common sources of excessive RAM usage?

    So update. I noticed the skyrocketing suddenly happened when the players transition to another part of the level. Once the level fades out into the next segment, it jumps. Not sure how to narrow it down exactly. When I checked the log, I did notice something else. This is not the whole log...
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