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  1. O Ilusionista

    Namco Super Heroes

    Namco Super Heroes is a vs. fighter created by a Japanese Namco fan that includes five playable characters: Momo (from Wonder Momo), Gil/ Gilgamesh (from The Tower of Druaga), Valkyrie (from Valkyrie no Densetsu), Berabou Man (from Berabou Man, aka Bravoman in the U.S.), and of course, our very...
  2. O Ilusionista

    Namco Super Heroes 2026-07-08

    Namco Super Heroes is a vs. fighter created by a Japanese Namco fan that includes five playable characters: Momo (from Wonder Momo), Gil/ Gilgamesh (from The Tower of Druaga), Valkyrie (from Valkyrie no Densetsu), Berabou Man (from Berabou Man, aka Bravoman in the U.S.), and of course, our very...
  3. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    I don't want to sound arrogant, but in my experience, the fact that both are based on the same game is far from being the reason. The reason is much simpler and more uncomfortable (because I already saw it happening thousand of times in more than 20 years), but I don't want to derail the thread.
  4. O Ilusionista

    New Release Preview - Stress Test

    If you create an action, you can use batch process and just add all the folders you want it to affect File > automate > Batch
  5. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    I know, but that wasn't my point—I was referring to the fact (you can see this on several previous pages) that a lot of people suggest things like "like in SORR," "like they did in SORR," "add content X from SORR," etc., when the author's idea is precisely to create something unique.
  6. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    With no offense, but it's not a good idea to keep suggesting stuff from SORR. The idea here is to be unique and stay away from that game (no offense)
  7. O Ilusionista

    In Progress Avengers United Battle Force

    All select animations so far:
  8. O Ilusionista

    ChronoCrash Modders Tools

    @Piccolo hey buddy, I've been testing the latest version and I think I found a bug: When editing a wall, you can't see the circles/dots to resize the walls. Version : 0.7.7 Current version 0.7.10.1
  9. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    Here is my co-op gameplay with Abadede
  10. O Ilusionista

    In Progress Street Fighter Initial Impact

    You can have both and let people choose which one they prefer. Last year, I discovered that you can have both commands on the same move (I use them directly on the animation instead of having them on the character header) So, in my game, players can choose between D, U+A or D+A2, and D,F+A or...
  11. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    @Kratus I was playing the latest beta (the video should be on my channel tomorrow) and I noticed two things: - Before the battle against Yamato, a shuriken briefly appears on the screen. I thought it was a bug, but when I checked the original game (since I didn't remember it clearly), Yamato...
  12. O Ilusionista

    ChronoCrash Modders Tools

    Edit > Settings
  13. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Learn how to play with Yellow Ranger:
  14. O Ilusionista

    In Progress Street Fighter Initial Impact

    ah yeah I am aware of this. Keep in mind that I made that funcion back in 2014, I was more stupid back then (I am just a little less, but still haha)
  15. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Thanks! You can download the demo here on this topic
  16. O Ilusionista

    In Progress Street Fighter Initial Impact

    Checking your code, I saw that you use a negative velocity first @cmd velo001 -2 0 0 Then you stop the character @cmd stop then apply the same velocity again @cmd velo001 -2 0 0 And that is the problem: you are using just one single velocity, where you should reduce it in every frame (if...
  17. O Ilusionista

    My solution for No more loading bars nor loading text

    I was going to say the same thing. The technique could sound useful for some, but thinking UX-wise, it's not a good idea.
  18. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    It looks like Billy is a wrestling fan :) And yeah, Zordon upgraded the Command Center with a popcorn cart, hahaha. Demo Preview and download:
  19. O Ilusionista

    In Progress Fight Forever

    Looking good. The safes were a neat idea
  20. O Ilusionista

    In Progress Street Fighter Initial Impact

    Looking good. If I may add something, in fighting games the slide back after hit happens after the hit pause (on the target), not together with the hit. Sometimes, the slide is a bit too big, both in normal attacks and on the corner push - mainly, the crouched upper. And one last note: I feel...
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