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  1. Aerisetta

    How to stop progressing to the next stage unless stepping on arrow

    I seem to randomly succeed at doing this, but im not sure how and also randomly fail. I want to make a stage that does not automatically transition to the next stage after all enemies are killed. (I have an arrow that does the transition when stepped on) I always thought it was the TYPE...
  2. Aerisetta

    Main Menu Music?

    I want to change the main menu music without renaming the track to the current name (cause I use that some in some levels) Where can i change it? or is it hard coded?
  3. Aerisetta

    Motion Blur/Chromatic Aberration?

    @Skull Kingz I had the same idea, i wanted chromatc aberration Exhibition - Anaglyph Demo I found @DCurrent made something that KINDA looked like it, you'll need to figure it out and edit it, I didn't implement it in the end but there's a possibility you can get chromatic aberration effect...
  4. Aerisetta

    Print Text on screen during gameplay

    Thanks for looking into it but the music is not actually the problem, infact I think openBOR has a setmusicvolume function I can use to duck the music track. The problem I am facing is I want the narrator to keep speaking during combat. The combat sound effects is what is causing the problem...
  5. Aerisetta

    Print Text on screen during gameplay

    Yeah it's definitely not too many sounds if it can have up to 64. I tested a few things 1. I decreased the SFX volume overall, unfortunately, the game starts to make weird clicking sounds before and after every sound effect if I try to go below 56. 2. I tried to use playsample to increase the...
  6. Aerisetta

    Spawn Entity from picking up an Item

    oh that's cool too which way is better i wonder? as long as it works and is easily scalable, i dont mind either way
  7. Aerisetta

    Spawn Entity from picking up an Item

    Got it, seems to work! please review Spawned in stage spawn NunA coords 1100 650 item book itemalias book1 at 1300 spawn Priest_Harp coords 1300 750 item book itemalias book2 at 1300 book.c #import "data/scripts/library/spawn.h" void main() {//Script for book items...
  8. Aerisetta

    Spawn Entity from picking up an Item

    I want to create a book ITEM. When enemy dies, they drop the book If the player GETs the item, I want it to spawn a STORY Different enemy drops a different books (coded into level spawn) Currently, I am using a didhitscript to spawn it BOOK1 > didhitscript BOOK1.c > spawn story1 BOOK2 >...
  9. Aerisetta

    Print Text on screen during gameplay

    Using music is great, however from what i can tell, only 1 music track can play at one time? So if my narrator speaks the music needs to stop? Would be great if multiple tracks can play at once, especially for adding things like ambience
  10. Aerisetta

    Print Text on screen during gameplay

    Thanks Yes, I haven't polished yet but I'm aware. I have a 2 questions regarding sound and volume. 1. Right now, all the sound effects in my game are around 10 decibel (basically maxed out) because I saw that's how the default sound files were in most openbor game. Problem is when I play the...
  11. Aerisetta

    Print Text on screen during gameplay

    Thanks a lot! I had to alter your script some to fit my use case, but here's the result! I'll share the script later
  12. Aerisetta

    Print Text on screen during gameplay

    Thank you so much @maxman for the examples you provided!!! I spent an hour or 2 trying to write it as a function as DC suggested yesterday and failed lol (i've never written one before haha) I am actually super stoked learning how this text printing feature can work so easily because until...
  13. Aerisetta

    Print Text on screen during gameplay

    Actually, need some help, is there any reason why "Subtitle Line 2" is displayed but it is displayed at the TOP RIGHT with FONT1? So it did not carry over the properties to the 2nd textobj name Text_Campaign_Temple_Ruins_1a type none speed 10 facing 1 setlayer 1000000001 shadow 0...
  14. Aerisetta

    Print Text on screen during gameplay

    oh thank you, this sounds like exactly what i'm looking for um... can i get an example of where I would write this? settextobj(1, 120, 180, 5, 999999999, "Malik is cool", 1000); //this one is displayed for 10 seconds. Should it be an indivdual script? Inside a None object? Spawn in the level...
  15. Aerisetta

    Print Text on screen during gameplay

    Please see video example of narrator from dragons crown. The text appears at the bottom while it is spoken. I want to create this effect. While the player is playing and fighting I will have voiced narration but I need subtitles as well. Currently I have to make an image per subtitle but i want...
  16. Aerisetta

    Examples of Great Enemy Design

    Hi all Im starting to expand the number of enemies in my game, and I was wondering, are there any examples of good enemy designs in terms of gameplay or just coolness factor 1. a game on openbor that has good enemy designs 2. principals of good enemy design in a Beat Em Up
  17. Aerisetta

    Can Stage Background/Foreground be Flipped with Code?

    I have a long stage about 4000 pixel by 900 pixel wide I was wondering if I can flip the background/foreground panel from left to right using code? Or do I need to flip the graphic itself?
  18. Aerisetta

    Targeting Script

    can you share pls?
  19. Aerisetta

    Targeting Script

    Question, can someone help alter the above targetting script so that the player character does NOT turn around?
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