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  1. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    With no offense, but it's not a good idea to keep suggesting stuff from SORR. The idea here is to be unique and stay away from that game (no offense)
  2. O Ilusionista

    In Progress Avengers United Battle Force

    All select animations so far:
  3. O Ilusionista

    ChronoCrash Modders Tools

    @Piccolo hey buddy, I've been testing the latest version and I think I found a bug: When editing a wall, you can't see the circles/dots to resize the walls. Version : 0.7.7 Current version 0.7.10.1
  4. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    Here is my co-op gameplay with Abadede
  5. O Ilusionista

    In Progress Street Fighter Initial Impact

    You can have both and let people choose which one they prefer. Last year, I discovered that you can have both commands on the same move (I use them directly on the animation instead of having them on the character header) So, in my game, players can choose between D, U+A or D+A2, and D,F+A or...
  6. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    @Kratus I was playing the latest beta (the video should be on my channel tomorrow) and I noticed two things: - Before the battle against Yamato, a shuriken briefly appears on the screen. I thought it was a bug, but when I checked the original game (since I didn't remember it clearly), Yamato...
  7. O Ilusionista

    ChronoCrash Modders Tools

    Edit > Settings
  8. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Learn how to play with Yellow Ranger:
  9. O Ilusionista

    In Progress Street Fighter Initial Impact

    ah yeah I am aware of this. Keep in mind that I made that funcion back in 2014, I was more stupid back then (I am just a little less, but still haha)
  10. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Thanks! You can download the demo here on this topic
  11. O Ilusionista

    In Progress Street Fighter Initial Impact

    Checking your code, I saw that you use a negative velocity first @cmd velo001 -2 0 0 Then you stop the character @cmd stop then apply the same velocity again @cmd velo001 -2 0 0 And that is the problem: you are using just one single velocity, where you should reduce it in every frame (if...
  12. O Ilusionista

    My solution for No more loading bars nor loading text

    I was going to say the same thing. The technique could sound useful for some, but thinking UX-wise, it's not a good idea.
  13. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    It looks like Billy is a wrestling fan :) And yeah, Zordon upgraded the Command Center with a popcorn cart, hahaha. Demo Preview and download:
  14. O Ilusionista

    In Progress Fight Forever

    Looking good. The safes were a neat idea
  15. O Ilusionista

    In Progress Street Fighter Initial Impact

    Looking good. If I may add something, in fighting games the slide back after hit happens after the hit pause (on the target), not together with the hit. Sometimes, the slide is a bit too big, both in normal attacks and on the corner push - mainly, the crouched upper. And one last note: I feel...
  16. O Ilusionista

    Complete Marvel Infinity War

    I am almost sure that its not how the engine creates the save - the save is created once you start a level.
  17. O Ilusionista

    In Progress Avengers United Battle Force

    Havok vs Attuma! 🌀🔱 Watch pure cosmic plasma blast through the caverns of Greece in this epic gameplay of Avengers United Battle Force! Full video
  18. O Ilusionista

    In Progress Avengers United Battle Force

    For Songbird's aerial mode, my friend Gate suggested using Mach I (using Mach III colors), which will also be used in the underwater stage. Both Songbird and Mach I where hinted in the old demo ending - the others will remain hidden for now ;)
  19. O Ilusionista

    In Progress Avengers United Battle Force

    Quicksilver & Namor vs Red Skull! High-speed combos and sea king rage collide in this epic co-op showcase of Avengers United Battle
  20. O Ilusionista

    In Progress Avengers United Battle Force

    Havok enlisting Wonder Man's help to defeat the Red Skull. One step closer to the long-awaited new demo.
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