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  1. Skull Kingz

    Pause Webm video?

    So I know that Webm videos are streamed in Openbor, but is there a way to pause them? I was thinking about how some folks may want to pause the cutscenes instead of skipping them. Has it been done before?
  2. Skull Kingz

    Balancing Music & SFX?

    Good idea DC. I'm currently using Audacity, so I'll look into batch conversions on that program. Unfortunately, Adobe Soundbooth is discontinued. Thanks for the suggestion.
  3. Skull Kingz

    Balancing Music & SFX?

    Anyone know of any tricks to balance out all of my sound and music files for my game? Currently the audio is too loud in some areas, and too low in others. I'm looking for a fast way to get them all leveled out and balanced. Worst case scenario, I'll be painstakingly going and doing them one by one.
  4. Skull Kingz

    Engine Logo Question?

    Oh man! That's pretty cool! That'll allow me to come up with something unique and exclusive for my game. I might try to pull off something like this with the OpenBor Logo.
  5. Skull Kingz

    Engine Logo Question?

    I'm curious as to how the engine logo works. In regards to the dragon logo on startup. I recently switched from Version 3 build 6391 to Version 4 build 7612. I noticed that the logo doesn't show up on startup anymore for me. Does it stop showing up after being launched so many times? Is it not...
  6. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Sorry I'm just seeing this. I will have to double check when I get near my pc. I don't even remember how I got it to be like this tbh. I remember it being an issue for me with The Burning Fox. I wanna say longer hit pauses solved things, but I could be completely wrong.
  7. Skull Kingz

    Marvel Black Ops

    Cool concept, would love to see some in-game screenshots! Welcome aboard friend!
  8. Skull Kingz

    Disable Key/Pause Button on specific character model?

    @Kratus I did manage to get it to work. I'm currently using both methods in my game as needed. Thanks a bunch! Sorry for the late response, been on vacation and away from game developing. It does work perfectly!
  9. Skull Kingz

    Disable Key/Pause Button on specific character model?

    I came up with a different solution after many hours of trial and error lol. I use @cmd changeopenborvariant "nopause" 1 in every anim that the entity has. It completely overrides the start button entirely. I'm gonna leave an example for anyone else that decides to use it. anim idle...
  10. Skull Kingz

    Disable Key/Pause Button on specific character model?

    It's not working for me. lol it's ok. I'm willing to drop the feature if I have to. Could it be because it's a character weapon instead of a normal character?
  11. Skull Kingz

    Disable Key/Pause Button on specific character model?

    So this is my current Update.c, I'm assuming I have to add it there, but I'm not sure how. I'm not the best at implementing script. void main() { //NECESSARY STEP TO RESET THE "MENU OPTION" VARIABLE AT THE TITLE SCREEN if(openborvariant("in_titlescreen")){...
  12. Skull Kingz

    Disable Key/Pause Button on specific character model?

    I was wondering if there was a script available that allows me to disable the start button on a specific character. I would use the 'nopause' feature that's in the wiki, but I have a coded pause menu that is still activated by me pressing the pause button. Basically, I just need a way to disable...
  13. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    @DJGameFreakTheIguana it feels good to be back! :cool: @AlexDC22 I really, really, reaaaaally appreciate that! I'm giving this project my all! @danno Thanks a lot bro!
  14. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    I tested with multiple enemies. I know I uses AttackOne a lot so that some of her attacks can only hit one enemy at a time. Here's a video of Solid fighting 6 enemies at once. Around the 10 second mark, you can see her attack 3/4 enemies at a time.
  15. Skull Kingz

    Complete The Burning Fox Silver Edition

    You're welcome brother! It's good to have you back around. :cool:
  16. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Woah, I ain't update in quite awhile. I've been doing a ton of work offline, so I'll be showing plenty! :cool: Here's a quick combo!
  17. Skull Kingz

    Complete The Burning Fox Silver Edition

    Link updated, made some changes so it can run perfectly in OpenBOR v3.0 Build 6391.
  18. Skull Kingz

    The Burning Fox (Silver Fox Edition) 2024 Update

    Screenshots
  19. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Quick update. I added some new features. I can now hit enemies on the ground. And when they die, I can continue to ground attack them. I've been test playing it, and it feels so satisfying. 😅
  20. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks man! I'm really trying hard to make it atmospheric.
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