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  1. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Yeah, indeed I agree with it. Sorry friend, I think that this mechanic is a bit out of the SoR concept. I even like the mechanic, but we could maybe save it for a possible Capcom/Marvel based project. O didn't understand exactly, what could be chaotic in the game?
  2. Kratus

    In Progress Streets of Rage X (Windows / Android)

    In fact it already exists, it's the "endurance" mode at the unlockables section. When enabled, the whole trilogy will act as a single big game. After the beta state, I'm considering creating a manual, maybe in pdf, explaining more details about the game mainly the menus. The old SOR2X worked...
  3. Kratus

    Solved Can obstacles have more than 1hp?

    In this case I think that the script must be changed this way: #import "data/scripts/main_audio.c" void main() {//Play current sound stored in the "HITFX" variable void self = getlocalvar("self"); void target = getlocalvar("damagetaker"); void atkType =...
  4. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Exactly, this is a good point. Yeah, I even have a few ideas but in the current state there's not much to be added. And in addition to the unlockables we have the cheats, which already add even more options.
  5. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Hi friend. I appreciate the suggestions, but indeed the unlockables section already works for this purpose. Currently I'm leaving it fully enabled due to the beta state, where every time I'm changing a lot of stuff and people lose their save files after every new update. But after the beta...
  6. Kratus

    Solved Can obstacles have more than 1hp?

    @Mr.Q! Like I suspected, there's a script interfering in the obstacle damage. I don't remember exactly the previous context but I remember that you wanted to bypass the "nokill" command in order to destroy obstacles even if this command is declared at the model header. This explains why there's...
  7. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks man. I will do some tests with the current Yamato invisibility based on alpha, but the double buffer sub-screen effect is a very interesting idea, at least more faithful to the original.
  8. Kratus

    Solved Can obstacles have more than 1hp?

    I added your obstacle entity in my game (disabling all scripts) and the health works fine. There's a chance of the obstacle's takedamage script interfering, or even player's didhit/ondoattack depending on the code you are using.
  9. Kratus

    Solved Can obstacles have more than 1hp?

    Usually obstacle entities accept more than 1 hp by default, currently I'm using it in the walls at the SOR3 stage 3 (the bulldozer stage). I would need to take a look at the entity file to understand better.
  10. Kratus

    I1 File problem

    I suggest checking if the palette is correctly applied. I noticed that OpenBOR is more sensitive with png files than gif related to palette issues. Usually when I have this error, I reapply the palette using the PalApply program (works even using the same image as palette reference).
  11. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Amazing! Thanks buddy :)
  12. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks buddy, I will test your suggestion :) Thanks for the catch, I replicated the same situation you mentioned and in fact the Robot X stays outside of the screen, laughing and trying to shoot. This happens because this character walks in a straight line only. Due to the distance, he will...
  13. Kratus

    My solution for No more loading bars nor loading text

    Yes, the loading bar indeed has some pixels at the start point, this is the "cursor artifact" you mentioned. Basically the -1000 moved the cursor artifact out of the visible area, and the bsize 0 disabled the increment.
  14. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Kratus updated Streets of Rage X (Windows / Android) with a new update entry: Beta 35 Read the rest of this update entry...
  15. Kratus

    Streets of Rage X (Windows / Android) - Beta 35

    ### BETA 35.CC3 ### - Game: SOR1 Blaze, minor collision box adjustments, blitz/special attacks animation revision. - Game: SOR1 Onihime, minor collision box adjustments, blitz/special attacks animation revision. - Game: SOR3 Blaze, minor weapon position adjustments. ### BETA 35.CC2 ### -...
  16. Kratus

    My solution for No more loading bars nor loading text

    loadingbg set bx by bsize tx ty tf loadingbg 1 -1000 -1000 0 -1000 -1000 0 Friend, just checking the information because it may confuse people. The font type 0 is the first one in the sprites...
  17. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @xXxJoEkRxXx Sorry friend, like @O Ilusionista said, the game can't run in a Genesis system.
  18. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @DoubleDragons Hi friend, here's some videos showing him in action. You can also fight against him in the SOR1 route, selecting the "down path" at the end of the stage 5 (after defeating Onihime/Yasha). Thank you :)
  19. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @S Mars Thanks buddy :) I just downloaded the game and the Windows version looks fine. Exactly, this is not a bug, this is intentional to work on the same way as the original games. The versions marked in red are for 4 players, and the classic ones are for 2 players.
  20. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @yerboydrew Friend, in this first step, there's a high chance of the RPi build not working on the SEGA mini console because I don't have one to make tests. However, I would appreciate it if you could share the results in case you test on your device.
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