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  1. Mr.Q!

    In Progress Fight Forever

    Currently, I am adjusting stages enemies groups to be spawned in quantity according to the number of players on a session, so expect more goons on the screen if a 2 or 3 players run is going at specific sections of the game. I don't think I'm adding any Sailor Moon content to the game at all...
  2. Mr.Q!

    Any Sengoku 3 enemies sprites rips around?

    I have found all playable characters of this game but no enemies or stages whatsoever. Does anyone where I can get general assets of this game? if not, is Winkawaks a good option to rip them?
  3. Mr.Q!

    Complete Pocket Dimensional Clash 2

    That's awesome, you are This is awesome!,There are a few bonus stages I will also implement in Fight Forever when the time comes 🔥
  4. Mr.Q!

    .OGG Song names like wav2bor

    Oh ok thanks a lot! I didn't know it would display that info on the files!
  5. Mr.Q!

    .OGG Song names like wav2bor

    Is there any way for the engine to show the current playing song name/alias for a .ogg files wav2bor does when using that converter?
  6. Mr.Q!

    Group enemies for 3 and 4 players

    Call me a donkey, but I still can't understand haha, can someone please put a practical example of a random group explaining it? Let's say: Making a group of 6 6 Turned into a 5 5 enemy group if 2 players or turn it into a 4 4 group for just 1 player Dunno if this is possible
  7. Mr.Q!

    Group enemies for 3 and 4 players

    I am interested on this as well, how could be implemented? at times 2pspawn and 3pspawn are not enough, and a different group quantity is needed for that amount of players.
  8. Mr.Q!

    In Progress Fight Forever

    Hmmm Was easy for you to make it look that way in size? Did you touch it a little bit after resizing? Lemme know if I can pm you about it.
  9. Mr.Q!

    In Progress Fight Forever

    Lemme see that!
  10. Mr.Q!

    In Progress Fight Forever

    Just announced Cammy & Guile 2in1 team for the game. With this, only one more character is remaining and he will be announced when the game is released, hopefully soon, mid 2026.
  11. Mr.Q!

    Palette not working in stage - colors don't change

    OK i'm reviving this thread, I wanted to give it a try and so far: 1. I have saved all my panels, fglayers and bglayers with the same .act palette 2. I put this on my stage .txt header: palette Data/bgs/FF1/s51/FF1S51a.ACT 0 0 0 0 0 0 palette Data/bgs/FF1/s51/FF1S51b.ACT 0 0 0 0...
  12. Mr.Q!

    How long a beat 'em up should be?

    This is right, I have been thinking about this for many years and the best/easy goal would be to achieve a runtime less than an hour, or close to old arcade beat em ups. There are several games in this age that go over 1 hour and despite being pretty looking and with lots of content, people will...
  13. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    @DCurrent who's bitch this is? lmao Can't believe it, had a good laugh tho, thanks @sanityflaws , the name actually seems to be accurate for the way you write. I would love to write more harsh words, but those would be deleted anyways, feel free to keep me living rent free in your head. Oh and...
  14. Mr.Q!

    Starting in an specific group in a stage

    Ah I see, I kinda test the same way but through brute force making any character attack1 to have 9999 damage lmao. I thought there might be an option for that, or maybe modders tool to test it somehow, but it's ok, I was just curious and thanks for the ideas, I will combine this methods.
  15. Mr.Q!

    Starting in an specific group in a stage

    Maybe the question is wrong, but what I mean is, I want to try an specific spot in at already designed stage, with its groups, entities, etc, so I want to add this new light/vfx/npc at a certain coord and I don't want to defeat everyone each time to get to that point. Is there something I can...
  16. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    My two cents would be: If you like the original game so much, then play the original game, it's already there. Devs will always have their own quirks about specific stuff, it's up to you guys to take it or leave it.
  17. Mr.Q!

    "Cadillacs and Dinosaurs" Chinese Remake

    Couldn't have said this better, sheesh.
  18. Mr.Q!

    In Progress Fight Forever

    To ply as SonicBlastman in the current demo, you have to finish the main mode at least once
  19. Mr.Q!

    In Progress Fight Forever

    thanks for these dudes, I might find a place for them if I can, they fit the size properly.
  20. Mr.Q!

    In Progress Fight Forever

    Sure, why not heh
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