Update, update, update! ;) I need to update more often, been doing a lot of work offline lately. I've been adding a lot of new mechanics and seeing great results. And most importantly, the process has been fun. Here's a few things I've done recently.
Super Combo Test
In Game Story Test...
That helped a little bit, but now I'm trying a different method that does not use onkillscript or ondeathscript. I'm tinkering with Jumptobranch. I put it in my anim death, but I don't know if Im using it correctly. Are there any games that have a good example for me to study?
I'm new to...
Ok, so I've been following this thread here... Everything is working and my level is restarting after I die. But for some reason, my fall and death animation will not play. It just instantly cuts as soon as I die. I included a video below.
Here's my ondeathscript animation
void main(){...
Thanks @oldyz that worked perfectly.
I just found this topic here explaining how to change the button graphics and it actually worked for me. It's a image called texture.png. @bWWd already had it covered 😎
@Kratus OK, I will try it. Is this something that can be included in a APK for a possible full game, or will everyone have to manually install the touch.txt?
I'm not sure if I'm having a phone error or what, but I'm trying to rearrange the button configuration on the Android port and I'm having no luck at all. Any advice? The way my game is set up just doesn't feel comfortable.
Ok, so I think my days of spaghetti codes are coming back to haunt me. I don't even know where to begin..
So the game I'm working on is going smooth until I delete my save files and start fresh. It's a weird bug that I've never stumbled across. I can mod the game, boot it up and everything...
So basically, I would like to interrupt my Freespecial with animations like Walk, Run and Jump. I was trying to get it to react like the cancel feature, but sadly no luck. What is the best way to do so?
Here's a quick little update on some of the weapon gameplay. Solid has a dagger that she uses for combat. There will be a regular attack button, and a separate button for dagger combat as well. In the future, I will add plenty of cancel moves to mix things up really good!
Working on some character sprites. The characters on the right are enemies. Majority of the characters on the left are NPC’s, but I might make some of them playable depending on development time.
Ahh man, the good old days lol. I remember Bozeefus. 😌
When her health gets low, her stance will change, and the screen will flicker red with a heartbeat sound fx will trigger. Also, I want to have random reminders to heal from the NPC. He'll say things like "you don't look too good, Solid"...
Ok guys, I'm back on the modding scene full time, this time with my first commercial project. Everything is 100 percent drawn/animated from scratch, so this time around, there will be NO sprite editing like my previous projects The Burning Fox, Skull Kingz & Overload. I didn't want to reveal...