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  1. Skull Kingz

    Stop NPC from respawning when I get to far?

    Also, sorry for posting in the wrong thread. I was rushing. Didn't mean to put in the Mugen section.
  2. Skull Kingz

    Stop NPC from respawning when I get to far?

    I'm not sure what's causing this, but is there a way to stop my NPC from respawning when I go far away? Are they dying offscreen? It's confusing so I just recorded it.
  3. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    @O Ilusionista I flipped the direction of the smoke, I think it looks a little more cohesive. @maxman Thanks, that's what I was going for. It's there for those who like to explore a little and learn about the characters. I made it optional too. Just in case people prefer to just fight...
  4. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks O. I'm gonna work on it. I'm not sure if I'll keep the white particles tbh.
  5. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Testing out some footprints in the snow. And testing out some music that I made to fit the level as well. The small details like this is what I look forward to the most with this project. I'm almost finish with the stage designs, then I can get back to showing the combat. I'm ready for some...
  6. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thank you!
  7. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Quick update. Here's a look at the hub world area that we can explore before starting a level. I created a few areas like a Library area, and Solid's bedroom to explore. In the final game, there will be more people and items to interact with. The main purpose is to help progress the story and...
  8. Skull Kingz

    La-Quien Tales

    The overall presentation of cvs1 is really impressive. You can tell they were hype during development. I really like what you have here DC. In my opinion, the stats really bring another layer of debt to the character.
  9. Skull Kingz

    Blockpain issue

    I know it's too soon, but any potential release date on the next build?
  10. Skull Kingz

    Street Fighter 2 V animated series '96

    Hands down one of my favorites! I didn't watch it until around 2006-2007, but I loved it. It's not perfect but it's enjoyable. I love the fact that the characters have some type of development. I remember Guile teaching Ryu and Ken a "lesson." And I think there was some type of love angle with...
  11. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    It’s definitely a game changer. Wish I knew about it earlier lol 😂
  12. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Here's an example. It's like a stage viewer mode.
  13. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks O, and yes, that's the one! I lost the thread awhile ago. I also added two freespecials. One that uses Jumptobranch and another that spawns a endlevel. That way I can cycle through stages and edit really quickly.
  14. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Excuse the poor art, I'm using sloppy placeholders before I draw the actual level art. I found a quick way to level edit without actually quitting and rebooting the game. It's a neat trick that I stumbled upon on this forum. I added some functions to allow me to restart the level and adjust my...
  15. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Update, update, update! 😌 I’ve been doing a lot of in-game portraits for some of the story mode. Some of the story will be in Webm format too. The drawing quality will probably be better in that format due to the fact that I can explore more with videos and editing. But, these pictures below are...
  16. Skull Kingz

    Canceled Angel 0

    I remember this from the Lavalit days, it definitely had a ton of potential!
  17. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks @Soichi Isurugi and @maxman ! 😌
  18. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Quick little update, I’m like a good 80-90% done with her move set. The fun part is going to be filling in all of the details on my placeholder animations. Progress is going well, and most importantly, I’m having fun. 😌⏳
  19. Skull Kingz

    Solved Quakeframe question?

    I 100% agree with you my friend! 😎
  20. Skull Kingz

    Solved Quakeframe question?

    I will definitely credit you. Thanks! :D
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