Quick update/reminder that I have posted an update log from Sept. 22 for those interested!
I tried to repost it here and separate it from the OG thread originally but that didn't work too well unfortunately.
Coco and Harley are my fan characters/OC's for the franchise "Hazbin Hotel" & "Helluva Boss".
However, I created the artwork/sprites for this project in particular, except for the reference images I posted such as the canon characters' actual designs by Vivienne Medranno. Hence the disclaimer I...
Thanks a lot, I appreciate the support, haha! I will certainly do my best to stay faithful with the characters if the alternate designs/outfit plan goes though. Subtlety is my priority in terms of design in that case.
Awesome, lemme know what she thinks! I'd love to see this project being...
Alright, in that case, I'll go ahead and release a sketch to elaborate a bit more. Hopefully this helps a tad, @danno & @DCurrent.
On the left, is the canon appearance of Millie from Helluva Boss (whom I do plan on adding), and on the left is a design i whipped up that could be used for the...
@Psykai, I actually plan on adding some canon characters into the roster, but moreso as unlockables/secrets, especially with Angel Dust (whom I adore and will definitely look into, especially since Valentino's one of the big "bad guys" in this game lol). The reason I chose to add original...
DISCLAIMER: This is a work-in progress fangame set in the Hazbin Hotel/Helluva Boss universe. Helluva Boss & Hazbin Hotel belong to Vivienne "VivziePop" Medrano. I do not own the rights to her IP, this is merely a parody game that is non-profit and free-use.
Hey guys! MysticalMist here!
For...
So far the reception seems pretty positive for the most part! It makes me smile knowing that I can see my stuff being enjoyed by others. :) I'll admit there's a few glitches and issues still, but I plan on releasing an updated (and patched) version before the end of the year.
MysticalMist updated Sonic's Splatterhouse with a new update entry:
First Full Playthrough of Sonic's Splatterhouse v1.0
Read the rest of this update entry...
Hey there, folks!
I've just released a full version of my first official OpenBOR project - Sonic's Splatterhouse (which is exactly as asinine as it sounds).
There's bound to be patches, future updates, etc. so I would love to some feedback! Hope y'all enjoy!
- MysticalMist
I've recently...
Thanks for your feedback!
However, I tried both methods and they don't seem to work yet.
When I used @cmd approach, it only worked when the player first spawns. They still seemed to regain their mp after they respawn. I tried using the revised spawn script you provided as well but I was met...
My main goal is to have the player's MP start at 0 when they spawn in instead of being full right away.
So far, all I've done was create a small script that looks like this:
void main(){
void self = getlocalvar("self");
changeentityproperty(self, "mp", 0);
}
From there, I made that...
Hey all!
I just uploaded my first, and ongoing OpenBOR project - "Sonic's Splatterhouse".
It's a parodic horror mashup of Splatterhouse, Sonic the Hedgehog and it's infamous creepypasta, "Sonic.exe".
I'd be very eager and grateful to get some feedback on my work so far so I know what I can...
Hey, I just logged on and I've been playing a few games from the OpenBOR engine and I've been highly looking forward to making one of my own at some point, if not numerous ones for the future.
I'd love it if anyone could provide something or somewhere to start modding and provide the basic, if...