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  1. Mr.Q!

    Franchises you wish had an openbor game

    Thanks for your words. As a UMVC3 player, I would definetly use MVC sprites for that game, and IDK if I would use OpenBOR4, since its usage is different from the classic one, and I have been so many years on the scene that UDD+ and FFp will be my last projects. I don't have much time to play my...
  2. Mr.Q!

    In Progress Fight Forever

    Sure why not, try Lucia 1st and lemme know https://www.spriters-resource.com/snes/finalfight3finalfighttough/sheet/120232/
  3. Mr.Q!

    In Progress Fight Forever

    I might say, Cody is receiving a complete overhaul on his character, his moves, and an overall attitude towards the game plot, which IMO we all have been at some point making the same mistake with his youngest form. Most of the people that reimagine Cody through the years, and I mean Classic...
  4. Mr.Q!

    Franchises you wish had an openbor game

    I would really love to make a proper X-Men mod, with lots of combos, fly, airdash, etc. it's just IDK if I would have the time after my current projects anymore.
  5. Mr.Q!

    In Progress Fight Forever

    As @O Ilusionista says, I want to keep the game preserve the aspect (size wise) of everything, and adding an arcade game sprite into this SNES sprites based game will make it look bad. In terms of an specific character moveset, don't get me wrong but I have learned through the years I can manage...
  6. Mr.Q!

    In Progress Fight Forever

    Nah, she should be at Hooters, not in Fight Forever, haha.
  7. Mr.Q!

    In Progress Fight Forever

    It's time for their proper reveal!
  8. Mr.Q!

    Pain for obstacles + facing

    Got it working btw, thanks!
  9. Mr.Q!

    Pain for obstacles + facing

    it might be, yes, but I have more than 20 different hitfx sounds!
  10. Mr.Q!

    Pain for obstacles + facing

    Where should I put this line? Also, is there any way for obstacles to negate the hitsound from the attack that hits them? for example, in FFight games, you never hear the hitsound of the attack that hits the obstacles, you just hear the object sounds that gets hit.
  11. Mr.Q!

    In Progress Fight Forever

    At 1st I got the catchy name from the wrestling chant, and also I really wanted to step into the franchise one more time after all I have learned with my previous project, the ambitious Ultimate Double Dragon. Fight Forever, as the name of the game suggests, aims to be one of the games with the...
  12. Mr.Q!

    In Progress Fight Forever

    Yes, there will be more, I am adding Gunloc, Biff, Oni, Jumbo, El Stingray and Titanic Tim as well, mixing their US and JAP names to make a better representation. Astro is one of the craziest playable characters I have ever made, and it'll be shown in his character reveal video.
  13. Mr.Q!

    In Progress Fight Forever

    I'm aiming for 50+ characters, so he would probably get here sooner or later
  14. Mr.Q!

    In Progress Fight Forever

    I just also made 2 differenct Character Select screens, for Story and Training mode respectively.
  15. Mr.Q!

    In Progress Fight Forever

  16. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    I would like to fight all those dudes, but certanly not at the same time huh, no need to offscreenkill them, it's up to you, of course.
  17. Mr.Q!

    New official G.I. Joe game

    Call me old fashioned, but I HATE when blades/swords/etc weapons don't make the opponent bleed, or also when those weapons sfx are like common punches, or even when it bounces back after hitting, like wth man...
  18. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    Just came across this video. Is this someone changing the amount of enemies spawns or is the game like this?
  19. Mr.Q!

    Complete Female Fight Gold openbor playthrough link

    Can't wait to play this one with Headphones, huh. There are so many things to fix here that It's difficult to tell you where to start. I would say try to get your own sfx's for stuff and not ripping from mugen files or other games, try ripping them yourself from emulators or getting them from...
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