I find it funny, as i'm very reachable everywhere for you to ask me about this, yet you decided to post about it in here like this.
@DCurrent thing is people have asked me before and I have told them 9999 times I decided to make the game like this so it has a true old school feeling, plus the...
Yup, I didn't added that slam because I didn't like it, seems kinda soft, but hey I added like 9 new ones, like 4 Special moves, 4 Super Arts (one of them that can be done during a Jump, and one Hyper move in exchange.
Thanks man, will check this out, and I will probably update the demo with some more fixes
EDIT: Actually, it seems to happen randomly, IDK what's triggering this.
His art style doesn't match the arcade feel of FF1 and FF2 characters, that's why I kept Guy's apperance and he looks really good with his new arsenal of moves.
Don't worry as well, I will make her a new stance and walking animation accordingly to the others in terms of quality. Giving the og cast a 12 frames walking anim makes them pretty close to the arcade game.
Cody doesn't have the same position of the head as the idle animation, just verified it, it might look similar but it's different, it resembles the arcade game actually. Yes i will frankenedit her sprites, but please, don't color separate.
This demo adds 3 playable characters + 1 secret , Stage 1 filled with goons, an update to the Training Room music & skins menu, and also the HUD. This demo also is for peeps to get good at crowd control and getting used to the game mechanics.
Fight Forever, a direct sequel to my previous...