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  1. Bruce

    help with array

    I am learning about array right now, and I seem to have difficulties with it. I have the follow code in the updated.c: void oncreate(){ setglobalvar("LevelFirstStart", 1); SetupArrayLists(); } if(SYS_In_Level) { int LevelFirstStart = getglobalvar("LevelFirstStart")...
  2. Bruce

    Animated screens - the easy way.

    I had this code in the title screen: { void counter = getlocalvar("counter"); void vSpawn; while(counter!=1) { void subent; loadmodel("bgfx"); // name of the entity to be loaded clearspawnentry(); // clean the spawn...
  3. Bruce

    Animated screens - the easy way.

    What I meant was I want the spawned entity to disappear completely in the intro, then reappears whenever the engine is back to the title screen again. Basically, it disappears when the engine runs the intro.txt, then appears during the title screen, and repeat.. I had this in the intro script...
  4. Bruce

    Animated screens - the easy way.

    I just started applying this script to my updated.c for the title screen animation, but somehow it keeps on adding an entity on the screen everytime the engine goes from the intro to the title screen. Is there something missing such as killentity with globalvar? I added the globalvar for spawned...
  5. Bruce

    Solved What are maxindexedvars, maxscriptvars, maxentityvars?

    Hello everyone, Sorry for the noob questions. "maxscriptvars", - gets maximum number of variables in each script which is accessible by index. "maxindexedvars", - gets maximum number of global variables which is accessible by index. "maxentityvars", - gets maximum number of variables in each...
  6. Bruce

    ChronoCrash Modders Tools

    I don't like the new style of attack either because it's taking too much space although it's easier read and understand. Please keep the old style or have an on/off option, thank you
  7. Bruce

    ChronoCrash Modders Tools

    Thank you so much buddy. I can not thank you enough for the most useful tools! Because of your tools, now I don't need to use Gimp for offsets, attackbox, and bbox anymore, etc..!
  8. Bruce

    Offset issue, please help, thank you

    I don't work on sprites at work because people can see it lol. I do some coding during down time, but not alot of coding at work though - just some here and there
  9. Bruce

    Offset issue, please help, thank you

    I will send them to you later tonight as I am at work right now. I can't spend too much with this at work or else I will be fired lol. How do I send them to you privately because many sprites per skill? Thank you so much
  10. Bruce

    Offset issue, please help, thank you

    I can't do the skydance skill from the ground up as I have 3 skills connecting each other: EX wall splatter, Uppercut then cancel into another kills or Skydance while he is in the air. Once I finish Dante, I will also capture his brother's sprites (Vergil) for team up and assist skills. I...
  11. Bruce

    Offset issue, please help, thank you

    You got good eyes. I had to tweak offsets a bit to make it work. It is not perfect, but it looks good to me, so I am happy with it for now. I think with another set of sprites for ice FX will look better. That's why I said in the previous posts that these sprites are complicated because I...
  12. Bruce

    Offset issue, please help, thank you

    Here it is: Dante's Skydance This Combo is supposed to be EX combo. It needs EX points to execute it. For now, I am just testing the skills and combos, that's why there is no EX mode yet.
  13. Bruce

    Offset issue, please help, thank you

    Very nice combos! I do not think it would make any difference whether copying the idle sprites and offsets to other animations or not. Perhaps, I have tried it before, but it did not work. Like the others said it is good practice to align the offsets correctly. Thank you for your input by the way.
  14. Bruce

    Offset issue, please help, thank you

    no, the sprites weren't set at the right offsets. This is why it was causing the problem. I just managed to set up the right offsets for the sprites, so now everything is working fine. I guess I need to spend more time setting up the offsets properly for the rest of the sprites.
  15. Bruce

    ChronoCrash Modders Tools

    Good morning Piccolo, I have two suggestions, and I hope they are doable. If not, not a big deal :) For animation editor: 1. Is it possible that you can make the tools to be able to cut, copy, and paste the whole line by clicking at the line without having to highlight the whole line? 2. Can...
  16. Bruce

    Offset issue, please help, thank you

    I've been using the floater and dasher scripts for other air skills. Look like I will have to use floater and dasher scripts for this one too. Thank you so much
  17. Bruce

    Offset issue, please help, thank you

    in the video, you can see his idle appears at the different spot, not where he lands. Look like I will have to align the sprites to their proper offsets, but it will take more time. I was looking for an easy out. Thank you anyway
  18. Bruce

    Offset issue, please help, thank you

    Here is the link: Dante's Skydance There will be another set of sprites like this with ice FX. It will look much nicer... Notice: I have not had a chance to do level design (still OpenBor template). For now, I am just playing around with Dante sprites. Thank you so much
  19. Bruce

    Offset issue, please help, thank you

    I've already tried the teleport script before I created this topic, but it was same result. So weird
  20. Bruce

    Offset issue, please help, thank you

    That is my problem. I have thousands of sprites that I captured from UMVC3, and these sprites are complicated lol. There are different versions of Dante for Mugen, but they don't look for me,. This is why I decided to capture the Dante sprites from UMVC3 because Dante is always one of my...
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