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  1. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    4-Player Mode Performance Test in 1080P Resolution. I didn't spend much time creating the palettes, so please ignore the character palettes. It seems to run very well in 1080p on 4-5 years old non-gamer computer.
  2. Bruce

    Packing data for xxx.pak, shut down with error log "Error loading level list from data/levels.txt"

    No, I stopped modifying FF LNS and started creating my own game from the Openbor template for at least 7 months now. My game is in 1080p resolution and I have webm videos and others. I need to get rid some of stuff to make it smaller. I just modified the makepack file with the specific data and...
  3. Bruce

    Packing data for xxx.pak, shut down with error log "Error loading level list from data/levels.txt"

    What I meant was the makepack starts running for like less than 1 second than stops with 1kb xxx.pak file with no error code or anything. When I move the data folder to paks, then then makepack would compile the whole data folder with the result of 2gb xx.pak file Thank you
  4. Bruce

    Packing data for xxx.pak, shut down with error log "Error loading level list from data/levels.txt"

    This is where I normally put my data folder at (Openbor/data) , but some reasons it failed during packing over and over which makes no sense. That's why I moved the data folder to paks directory, so it was able to complete the xxx.pak. I have no clue why it is like this... Maybe because of...
  5. Bruce

    Packing data for xxx.pak, shut down with error log "Error loading level list from data/levels.txt"

    Hello everyone, Sorry if this similar topic has already created by someone else. I've packed my data folder for xxx.pak file with Neo Edit Pack 2021-09-12 and also with Paxplode Pack tools, but this pak file keeps on shutting down with error log "Error loading level list from data/levels.txt"...
  6. Bruce

    Paxplode Pack

    My question is related to the topic because it has to do with packing and unpacking, but anyway my apology. I will just create a topic instead, thank you
  7. Bruce

    Paxplode Pack

    Before I create a new topic for this, I would like to see if you can help me with this error "Error loading level list from data/levels.txt I was able to pack the game no problem, but when I opened the game, it shut down with this error "Error loading level list from data/levels.txt in the log...
  8. Bruce

    Golden Axe remake fixing

    No matter what I do to the levels.txt, I still get the same error message "Error loading level list from data/levels.txt" It does not make any sense. I am using the Openbor template. I can still run the game without packing the data to the .pak file if I put the data folder in this location...
  9. Bruce

    Canceled Tekken: The Devils Rage

    What did you do to fix this "Error loading level list from data/levels.txt" ? I packed my game last night, the packing was complete and got the .pak file, but when I opened the game, it shut down with this error log. I don't know what it is causing this error, please advise, thank you
  10. Bruce

    No Array VS Long Array VS Multiple Short Arrays?

    Hello everyone, I have a long list of short samples that I like to preload them. As far as performance and memory concerns, which is better? 1) No array list 2) Divide the long list of array into multiple short lists or 3) The other way around Thank you very much
  11. Bruce

    Sound effects not working

    Thank you for your information and clarification. Alot of my samples are under 300kb and most are 50-150kb, so I don't think I ever reach to its limit, but it's still good to know to keep an eye on it once I add more characters to the game. Really appreciated
  12. Bruce

    Sound effects not working

    So I can load the sound effects with loadsample(...); as many as I like without having to unload samples, and it won't affect the performance / memory issue? I am working on the sound effects and I started getting alot of them. This is the reason why I ask to make sure. Thank you
  13. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    Gameplay sample. It'ss still in very early stage - no effects and a lot of things need to be adjusted, etc. Gameplay sample Updated: My computer is a non-gamer computer - bought it 3-4 years for $500-600, and it is running fine so far, I think even with effects and stuff, it should be still...
  14. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    Excuse me for newbie question. Please help me understand these functions. When I did the log tests, it looked like - for oncreate: it only triggered when the game first started. For ondestroy, it only triggered when the game completely shut down. That's what showed on the logs... If the game is...
  15. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    Thank you very much for all the tips. How do I perform the core test? Right now I am still using the Opebor template stages which is in low resolution and it seems to run fine without the effects. I am afraid you are right that it is going to be low fps once I start building HD stages and adding...
  16. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    Greatly appreciated as I am still newbie and learning on how to clear stuff out of the memory after it is done. I will take at it when I get home, thank you so much.
  17. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    My game resolution is 1080P (1920 x 1080), not 960x480. DC said the engine can handle thousands and thousands of high resolution. For those super sprites, I was not able to remove the background to make them transparency first before converting them to the 8-bit index. Maybe this could be an...
  18. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    Here is my select screen sample. Not done with it yet. Select Screen Sample
  19. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    it is OpenBOR Build 6.3.9.1, and I downloaded it from this forum, so it should be official build. thank you
  20. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    So basically, my sprite already has a black color transparent color as the first color? Even if I change the black color to pink, it still overloads the memory when I have 150+ of these sprites. This is what I don't understand. Converting 24rgb to 8-bit index is always tricky for me. I've even...
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