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  1. Bloodbane

    How to make enemies avoid traps?

    Have you confirmed that "thereisfire" variable is resetted or at least not 1 if there were no fire?
  2. Bloodbane

    cutscenes

    No worries, there are many ways to create cutscene using level as posted above. If you need example on placing players offscreen and disabling player's control, you could play GI Joe : Attack on Cobra Island. There are some levels for cutscenes there.
  3. Bloodbane

    Excuse me, I can't find what's problem of this.

    There are couple problems. First, summonframe and spawnframe could only work once. You'd need script for multiple spawning. Second, before spawning anything, you have to make sure to be spawned entities have been loaded also.
  4. Bloodbane

    Excuse me, I can't find what's problem of this.

    Yeah, same here. I couldn't see anything wrong with Athena judging from the video. The only thing I spotted is that there's nothing moving Athena in her RUNATTACK. Despite its name, setting command or script to move character is optional there.
  5. Bloodbane

    Just here to vent my frustration

    Allow me to tell you that then. It would be better to just make your own game yourself. I had been doing that, I'm happy with the results and I didn't have to waste time venting like this. Secondly, your excuse for not doing it IS the reason you can't find good beatmups that you like. It's not...
  6. Bloodbane

    I am sorry to bring you bad news.

    No worries. We all need good breaks once in a while.
  7. Bloodbane

    text cancel script help

    Try this for KeyHold:
  8. Bloodbane

    Throwing/Shooting Knives/Projectiles

    Yes. You need to script impact event, pull event and finisher event.
  9. Bloodbane

    Throwing/Shooting Knives/Projectiles

    The spear throw is easy but the rest is not.
  10. Bloodbane

    Solved (Walking + Shooting), stopping movement after finishing?

    There are 4 walk shooting mechanic in the demo. Which one are you referring here?
  11. Bloodbane

    What is difference between using scripts and not using scripts?

    I suggest making basic stuffs properly without scripts first. After that you could start applying scripts. Start with simple scripts first.
  12. Bloodbane

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    I'm still trying to grasp how all of this works but let me ask these: why could all players spawn same movelist?
  13. Bloodbane

    camera script

    You should spawn objects BEFORE adjusting camera position.
  14. Bloodbane

    Group enemies for 3 and 4 players

    Originally I was thinking of fake enemies with their own scripts in which they remove themselves based on number of active players. They also wait for order to remove themselves. Turns out there's a simpler solution than that. Here's an example of level with this method: group 4 4 at 100...
  15. Bloodbane

    Trajectory Bounce against Walls and Z limits (Along with Ground Off Limits Too)

    I asked cause the script only works against walls and z limit. The video you've displayed shows bomb rolling offscreen to the left which means there's no wall to the left side. But regardless, I did see bombs disappearing when touching back wall. I suggest using entityvar since it's only used...
  16. Bloodbane

    Today is my birthday! 🎂

    Today is my birthday! 🎂
  17. Bloodbane

    Group enemies for 3 and 4 players

    I think I've shared this trick for this question before. The trick is to set big group for 4 players and spawn fake enemies to reduce the group size. These fake enemies will remove themselves based on number active players. Of course, they'll remove themselves when a wait is over (all enemies...
  18. Bloodbane

    Trajectory Bounce against Walls and Z limits (Along with Ground Off Limits Too)

    Have you declared wall on level's edges? Fallen entities lose velocity after landing. You might need to store starting x velocity then reapply it after landing to make the bomb continue moving.
  19. Bloodbane

    Canceled Angel 0

    It's nice to see some progress though it has changed from beatmup to vs game.
  20. Bloodbane

    Solved endlevel item

    If you want to end level by touching end of screen or level, I suggest using something like this: name Exit type none antigravity 100 offscreenkill 4000 anim idle # left/right exit @script void self = getlocalvar("self"); void P1 = getplayerproperty(0...
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