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    Solved Item On Death Palette

    Hi so I asked about how to make a 'dead' animation that loops a while ago and my uneducated hunch was correct, you do the ol' nodieblink 2 and spawn an object. But what if you want it to match the palette of the enemy? All I can think of is writing a script that gets what palette the enemy is...
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    Anim death question (updated with illustration)

    I think the question is this: a character can get hit by attack 32, die, play fall 32 which would lead to death 32. But what if, during the fall 32 animation, they do something that feels like it should prompt a different animation? Like in the example, they get knocked into a spiky wall...
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    Solved Looping Death Animations?

    Ah, got it. That's what I thought was the case.
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    Solved Looping Death Animations?

    So I've been thinking, would it be in any way possible to have a death animation that loops? Say, sparks coming out of a blowed up robot or something. As far as I understand it, it's not, the death animation has to finish before the game considers it dead. I tried the remove_corpse stuff and I...
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    Increasing/decreasing the size of characters

    You don't have to apologize, I appreciate any time you've given me. You've explained a whole lot, to the point where I think my question is answered. The only thing left for me is to figure out why when I scaled a very large thing down it disappeared until I changed offsets, because I haven't...
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    Increasing/decreasing the size of characters

    So you can define what characters the script applies to? That's super useful, especially for some shortcuts I've been using for enemy variety. I also suppose it's not that hard to figure it out, especially since I'd only be doing it a few times. So if I was using drawmethod in the animation...
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    Increasing/decreasing the size of characters

    Thanks! So you'd make a script for each character? That might not be that bad, since it's just one line. Does it update things like offsets and body boxes, too? Cause that's the thing that'd really take up a lot of time, figuring out where those were supposed to actually be. Probably not, since...
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    Increasing/decreasing the size of characters

    I found in the manual the drawmethod scale {scalex} {scaley} commands, but they're for frames. I also found setdrawmethod in scripts, but I don't know how you'd use that cause I don't know nothin' about scripting. Has anyone fooled with those before? edit: okay I did. For animations you're...
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    Increasing/decreasing the size of characters

    Since I'm not in any way a pixel artist, anything I try and make in Openbor is going to be an assemblage of other things. There's not really a way around it aside from learning an entirely new skill from the ground up. But that has some inherent aesthetic issues. One of the many obvious ones is...
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    Complete Dragons of Rage Plus (Clodex Edition)

    There's a fairly diverse community here, so it could get pretty unreadable if everyone started writing in their mother tongue all the time. The playable characters are all from Sengoku 3, I noticed. Did you add any other elements from that game, or enemies?
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    Complete Golden Axe Returns

    Original sprite work and different weapons makes this a real thing to watch!
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    Finding Optimal Color Palette for Image

    Aerisetta is making 'em themselves, by taking pngs of characters in unity. The effect is cool and they look like they should come from a game with a strict palette, but boy do they not, it's on unity. I ran into this issue myself when I tried something similar, too many colors got dedicated to...
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    DOS Games

    Ah, they ARE a pain, yeah. That's sort of the issue I had trying to use screenshot methods, there's a lot going on in the background, they're all slightly different, and there's 3 on screen. It's why I wondered if there was a trick!
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    What is wrong with this palette?

    oh god damn it one of the alternate palettes was formatted wrong. Well, at least I know another way to troubleshoot. I didn't even think the alternate palettes could break anything.
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    What is wrong with this palette?

    I got no error! That's what's so dang confusing. Total Ram: 17126301696 Bytes Free Ram: 8153579520 Bytes Used Ram: 6397952 Bytes debug:nativeWidth, nativeHeight, bpp, Hz 1920, 1080, 24, 60 OpenBoR v3.0 Build 6391, Compile Date: Apr 8 2020 Game Selected: ./Paks/My Mod.pak FileCaching...
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    What is wrong with this palette?

    Hi, I've been doing dumb things. One of them was converting characters from an awful beat 'em up on Xbox live called Let's Get Fiscal to learn a bit about the whole process. I learned that color indexing is a thing! One of the characters is Kiki, and she's a bikini girl. That's all she wears...
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    Canceled Shinobi Blood (W.I.P)

    Man, I'd love to take a look at the custom sprites made. Alas. That kunoichi looked fun
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    DOS Games

    @aL BeasTie Oh! I didn't think this thread would get attention again. I'm super happy to hear you took up an old project, completing things you deemed impossible feels good. I hope it's gone well and you got what you wanted out of it. could... could i get a look at those spider girls then
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    DOS Games

    Ah, figured. They're easy to find, and like I said, small. But the file structures of MS DOS games are not unified, so even though they're just .paks I don't think they'll open the same as other dos paks.
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    DOS Games

    This might seem a bit strange, but there's a couple games with unique sprites in them that could be useful to have around, especially when there's been a lot of branching into the spaces occupied by the Warriors of Fate games. One called Shuihuzhuan: Liangshan Yingxiong, and another that got...
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