Search results

  1. H

    hankaku_font10 original source?

    Hi, I'm wondering where is the original font image file that is used to generated hankaku_font10 as can be seen in sdl/hankaku.h header file. Is it used the same approach by using makeheader.pl script to generate header file to bake then used by engine code as other resources did? edit...
  2. H

    Solved To make chained attack works

    I've tried with followcond and followanim, for some reasons it didn't work for me then I switched to above solution instead. The same problem I faced from the start.
  3. H

    Solved To make chained attack works

    Thank you for pointing out malik. I  saw it but that's only for player, in my case it's enemy character. Thanks anyway, I noted it as I might be using that in the future.
  4. H

    Solved To make chained attack works

    I solved the problem by using "@cmd". By using the following for attack1 adding such line after the final attack action frame. @cmd chainedatk "ANI_ATTACK1" "ANI_FOLLOW1" and using the following for follow1 adding such line simlarly @cmd chainedatk "ANI_FOLLOW1" "ANI_FOLLOW2" with the...
  5. H

    Solved To make chained attack works

    Prior to this I have attack animation which does 3 attacks. I want to split it into 3 chained attack, if the previous one hits then continue next attack. Simply put, this is to solve not playing whole 3 attack animation unnecessary if prior one doesn't hit. I did that by creating a new follow1...
  6. H

    Build number in Openbor

    msmalik681 thank you for continued effort! So in summary, for any new PR, what exactly we need to do? Thanks
  7. H

    Build number in Openbor

    Hey msmalik681 , I just pulled latest from upstream, and re-built on android, still works fine. I give my humble opinion, I see the intention of this. What's about use commit hash to refer when discuss from point of view for devs, and from time to time when to make a new official release to...
  8. H

    [Sharing] Rearrange color in colormap tool, good for batch processing

    Hey OpenBOR community! First post here! I'd like to share the tool I created which I believe will be useful. I faced with the problem of manually rearrange color in colormap to move it to the first position in order to let OpenBOR detects it and renders sprites with transparency properly. This...
  9. H

    Compile Android Build

    Thank you DC and the team! This is lovely community indeed. So much fun playing around and study how the engine works so far, very good engine that is really suitable for beatem'up style.
  10. H

    Compile Android Build

    Hey msmalik681 , actually that's a symlink file linking to actual existing one. In this case, it's real file in android/ directory. Would you please try using mingw's terminal instead of native command prompt on Windows? It would understand this symlink and path I think. Note I saw this...
  11. H

    Compile Android Build

    I'm new to the forum, but I tested the engine recently today and constantly evaluating to base off for my game. Good writeup! I've added gradle build support for android now but not yet send the pull request, I'll do so soon. I think this would add alternative for those that didn't have...
Back
Top Bottom