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  1. Mr.Q!

    In Progress Power Rangers: it's morphing time!

    Looking nice!
  2. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    I'm uploading ver. 2.0 with a few fixes and a New mode in a few hours. EDIT: It's done, 2.0 will be probably the final version of the game.
  3. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    Did you already tried ver. 1.1a and see if it happens?
  4. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    16 years, it was a pretty fun run. I will upload the definitive version 2.0 asap and will let you guys know.
  5. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    I made the bar to be filled with the style switch to force players learn all styles while playing so they experience the game the way it is, but you can perfectly play and beat the game without all of those moves. You can try some in the training room and get familiar with them, and it's also ok...
  6. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    Check this dude's channel, also for KI combos and others, try holding Block, then do Up Up Down Down, then you will access the character movelist, like the How to Play screen says!
  7. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    I set the game not allowing saving, like old school snes beat em ups, oops
  8. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    that's only for the options menu, and that's because I'm using true SNES screen resolution, it's not too bad.
  9. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    Just uploaded ver 1.1a !
  10. Mr.Q!

    Ultimate Double Dragon - First Full Version

    Ver 1.1 Fixed Issues: If Arranged OST is selected, there’s no stage music in the elevator and on the boss floor. Legendary! mode starting on Chinatown. If the player stands too close to the wall, he can get stuck after Jeff grabs him. Arragned Mode’s Mission 1 track doesn’t loop properly for...
  11. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    Ultimate Double Dragon Ver 1.1 is out :) Final video of the game is here, worth watching for the OpenBOR verse haha
  12. Mr.Q!

    In Progress Fight Forever

    In this game, i won't allow choosing the same character, so only one person will be able to use the shotos in a longrun. That alone should say to you I'm going for lots of variety and not the usual chosen characters to be in.
  13. Mr.Q!

    In Progress Fight Forever

    The last entry on this game, the 3 in 1 character code named The Birds Eagle, Phoenix & Crow, or just Ryu Ken and Akuma heh.
  14. Mr.Q!

    Automatic character selecting before going to a branch stage

    Awesome! thanks a lot!
  15. Mr.Q!

    Automatic character selecting before going to a branch stage

    I was wondering if I am using this character, and I enter a branch stage, I don't want to keep using the same character, instead I want to use an specific one for player 1 and also for player 2 and if possible with an specific remap color. Is there any way to do this?
  16. Mr.Q!

    In Progress World Warriors

    I second this. This is the main reason behind me making FF2 Haggar as the 1st character in my next project. I wanted to make the best grappler ever in a beat'em up.
  17. Mr.Q!

    Canceled [ORIGINAL] Shinobi Densetsu (HELP NEEDED!)

    For some of the extra moves you want in the game, try the Help & Resources. I try to do most of the stuff I have in my game with the less script that I can, but that's just me, I'm old dinosaur that's all. Scripting gives you so many powerful features, and this engine is such a great thing to...
  18. Mr.Q!

    In Progress World Warriors

    I would suggest you to have 2 versions of Dan for training modes, one that attacks and another one that doesn't, so you can show everything attacks wise without interruptions. I would also say not every fall animation should end in a quake. Try getting familiar with hitpauses on the attacks...
  19. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    I mean, I always try to follow the actual sprite shape for the different hitboxes. I know old games were kind of weird, but it's not an excuse anymore.
  20. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    I am no one to question your decisions on the game but, these hitboxes look pretty off, plus, Forcedirection -1 should be used for all attacks that have a forward trajectory, the only ones that shouldn't be using that are the Megacrash attacks. Just my 2 cents!
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