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  1. machok

    Solved Level design

    @O Ilusionista Can openbor make continuous level like DD original version?
  2. machok

    Where to start as an artist?

    I don't know with characters but stage background is without layered and a bit hard to find
  3. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @NED here you go, not really hard to make I think but I still have to think about it first because what I need is anim runattack with pipe, not ultra
  4. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I see.. the video is blurry 😖 but you're right at least I can see which part that I need it
  5. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    for who asking is it playable on Android device: Honestly, I didn't try to test it myself I've never even played Openbor on Android 🤭
  6. machok

    Where to start as an artist?

    alternative: @Bloodbane blank mod BlankMods try to learn at least one stage agree with everything @O Ilusionista said above, little addition from me: keep checking and reading OpenBOR Wiki and OpenBOR stats is a must for me (until now), too bad it's a bit old
  7. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Thanks 🥰 well I just need the first ultra in the video ( pipe animation)
  8. machok

    Where to start as an artist?

    :unsure: I don't think we have a Sengoku 3 with an openbor engine yet
  9. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    btw anyone have this version of Cody? need to see the ultra moves animation
  10. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I am using @Bloodbane slam script, common used. I remember adding @Kratus antiWallG in finish and throw anim grabforward fastattack 1 loop 0 offset 119 176 bbox 0 0 0 0 hitfx data/sounds/empty.wav sound data/chars/cody/Cody_throw.wav attackone...
  11. machok

    Complete Final Fight Apocalypse - 2nd Edition

    Astro is very famous in this game, I just played it in 2018 What year was FFA2E actually made?
  12. machok

    Where to start as an artist?

    What game title do you have in mind?
  13. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Ilu so what I need to do is just put your code to onfall script? btw in my situation when character dies (running out of health or running out of time) the enemy will be released automatically or simply slams other enemy Thank you guys my Youtube channel has reached 1000+ subs yesterday...
  14. machok

    Complete Pocket Dimensional Clash 2

    this one indeed weird because the perspective, new shadow looks gorgeous
  15. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Thank you your answer helped me understand more I realized my mistake regarding enemy grabs was forcing the enemy to do grabs in their attack animation, I intended that they would do a lot of grabs but this caused problems for example: anim attack3 loop 0 offset 89 176...
  16. machok

    Complete The Punisher and Nick Fury

    @Steven1985 maybe you want to add a shadow to characters it will make it look better Shadow & Effects shadow {int} {int} is a number from 0 to 6. Each number corresponds to a specific shadow in the SPRITES folder. Normally, the lower numbers are smaller. This determines which...
  17. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @Kratus 1. Is it recommend to use attack box on enemy grab anim? will it cause an error? 2. I can see you using bbox on heroes grab anim, by default, will the enemy still be able to do a grabattack while the hero is doing the grab animation? 3. What's your solution so that the enemy does...
  18. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    just one video, other video view count just the same a little marketing thumbnail I thought would help, I also have so many 15 views video though 😄 😘 do what matters most NED I am going to work on Haggar after guy and cody demo released so it's plenty of time. When I'm on fire maybe I'll...
  19. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Guy new Attackboth Anim I want otg attacks for enemies without changing the original gameplay (many enemies in the final fight are fast enough to get up) after being hit by this attack I planned to make the enemy rise longer. Just a plan since this cody animation seems complicated to make...
  20. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    my old video got so many views just in a week from 45K to 125K 😮 not sure what happened
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