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  1. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Ok I can confirm the above steps I listed "do" work. The key is to ensure the first frame in the animation is using the full/updated palette (besides defining a master palette for the model/char - which is probably the better practice). I had other images preceding the test image above, hence...
  2. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    Thanks DC, I will try that out!
  3. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    As a follow up question, now that I've gotten COM working with freespecial, I noticed the input key speed during playing is very quick (as in it is hard to execute the combo/ I'm not fast enough?). Example that I used: Which I believe is the same as Either way, I can't seem to execute the...
  4. VirtusVerbis

    Changing PNG existing color in palette to a different color

    I'm not using the REMAP command for OpenBOR, I thought Illusionista was talking about the "Remap" button inside of SFF. DC thanks for referencing the wiki for Palette. I think I found something I missed / overlooked : Since my example above wasn't the first image in the animation that would...
  5. VirtusVerbis

    Changing PNG existing color in palette to a different color

    I tried REMAP. Wasn't aware / missed the ALTERNATEPAL (?). I'll detail out the steps I tried in the advanced editor later today. Is there a write up for the proper steps - the two tutorials didn't appear to cover this specifically, tho I might be dense.
  6. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Hi All, I have read and tried the following for Fighter Factory: Tutorial - Palettes, The Easy Way https://www.chronocrash.com/forum/resources/advanced-palette-tool-tutorial.343/ Now with that said, I've read them both but I'm not 100% sure I understand all the steps, so I did some...
  7. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    Awesome, thanks for the details very helpful.
  8. VirtusVerbis

    Healing spell

    Oh man this code is a lifesaver. I just so happened to be looking for a self healing action. Thank you so much. I wasn't even aware inline scripting was possible in the char.txt files, almost went down the scripting file route. I noticed OpenBOR also dumps out a script.c file under logs...
  9. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    I was thinking of reusing attack2 animations instead of creating a separate freespecial for it. But that's cool, I can get the job done regardless. Thanks for the reply! = )
  10. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    My results so far: Just to be clear I am using this version of OpenBOR (newest release): I can confirm that the following WILL work via placing into the Char.txt (ie: KULA.TXT as my test subject) Header area and in a specific ANIM section - upper/lower case doesn't matter: This is great, so...
  11. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    Awesome, I will try your suggestions. Thank you!
  12. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    Hi All, Just started learning OpenBor. Downloaded all of the tools and actively reading through/searching the Wiki, along with forum posts. Referencing: Controls – OpenBOR Wiki My understanding is that I would place this line into the 'models.txt' file. When I try to map the following...
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