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  1. paulo.bender

    Healing Orb [SOLVED]

    Hello again, fellow developers! I'm making a new move for one of my characters: a healing orb spell. Upon casting, the character spawns a healing orb that restores 20 HP upon contact. Instead of dealing with complicated attack types for such effect, i decided to simply make the char to spawn...
  2. paulo.bender

    Solved Destroying binded entities by script

    Thanks a lot for your helps, Kratus and Bloodbane ! The updated code works like a charm!
  3. paulo.bender

    Solved Destroying binded entities by script

    I would rather use some script in the "binder" entity, instead of the binder one, since the timing of each special attack would change, and I wouldn't like to make one different animation for each.
  4. paulo.bender

    Solved Destroying binded entities by script

    Hello there, fellow developers! //Direction //  0 = No change //  1 = Same direction as parent // -1 = Opposite direction as parent //  2 = Always right // -2 = Always left //BindFlag: //  0 = No effect //  1 = Keep same animation as target //  2 = Also keep same frame as target //  4 = Kill...
  5. paulo.bender

    Drawsprites on HUD issue

    Hello there, fellow developers! It's been a while, isn't it? I've been tryin to draw sprites related to player-scoped global variables, but i've been suffering to achieve some progress. The code i came up with is shown below, but it seems to be useless. It's a "ondrawscript" attached to de...
  6. paulo.bender

    Wall-like NPC behavior?

    Hello there, developers. I'm trying to create a skill for one of my characters, where he summons a wall-like object; immobile, blocks damage and prevents walkthrough. I've tried to create a NPC object for it, but it's behaving weirdly; enemies aren't trying to attack it (even with hostile...
  7. paulo.bender

    [SOLVED] Really troubled about pallete issues...

    Salutations, developers! I've got interest in this wonderful engine, but i'm struggling about finding proper documentation about the .txt files, since the only information source i've found is the DC Emulation's OpenBOR Manual. I'm also trying to figure out how to deal with palletes, as you...
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