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  1. AlexDC22

    Scripted Follow attack

    i think it fits perfect for a 2d plain field..not a fan of air juggles but eveybody got their own taste. tho the ending was the best part of the clip tho xD..looks good brother
  2. AlexDC22

    Scripted Follow attack

    looks good...i thought about juggles but the characters are to big and to much on screen for my taste to use... yours looks good tho 💪
  3. AlexDC22

    Scripted Follow attack

    ok last post on this and thanks @maxman your 2 scripts floater and leaper combined did the trick. now am able tos to use speedx for a better smoother jump kick animation and the desired follow animation look... just set the leaper to cancel the speedx from jumpframe and floater afterwars to do...
  4. AlexDC22

    Scripted Follow attack

    have to try leaper didnt know about it.. and yeah i know about the parameeters and thats what i said on last video....its actually working still the jump is a bit wonky imho.. will try leaper in a bit thanks. EDIT: just tried.. cool script but no that would not work but thank you for trying :)...
  5. AlexDC22

    Scripted Follow attack

    so this is it so far... doesnt look as smooth as it does with speedx, but that is what keeps it moving forward. unless anyone can make it smoother this might be it :/ also that floater script @maxman posted is perfectly fine and thank you. anim freespecial3 loop 0 delay 5...
  6. AlexDC22

    Scripted Follow attack

    looking at this all wrong.. nothing to do with the script.. is the jumpframe settings thats causing the issue.. almost fixed have to the correct settings combined with move on the fames... so is pretty much fixed... will post in a bit a video of how it looks
  7. AlexDC22

    Scripted Follow attack

    no the amount of time you put on it makes no difference at all... even -100 doesnt do anything as far as traveling goes. the more time the longer it stays floating, but the traveling is the issue.. have to stop it from traveling and so far i havent been able to... this is probably easy for the...
  8. AlexDC22

    Scripted Follow attack

    thanks for the tip and noted and removed...still cant get it to stop floating away... tho if i give it a value of 20 it makes it somewhat better, but am not satisfied lol i mean is ok, but am very unsure from old to new video and now this one lol
  9. AlexDC22

    Scripted Follow attack

    removed the move parts of the freespecial3 and also added to the script but nothing changes. void floater(int Time) { // Get the current entity void self = getlocalvar("self"); int eTime = openborvariant("elapsed_time"); // Set the toss time to float in the air...
  10. AlexDC22

    Scripted Follow attack

    sorta works, keeps floating forward instead of staying in place lol also is suing both scripts as without mine it wont play anim follow 2
  11. AlexDC22

    Scripted Follow attack

    this took me a while..still learning and or getting used to scripting... will look into it thank you also... didnt know that could be possible...but then again with scripts everything seems to be possible lol
  12. AlexDC22

    Theres no comparison to Space Ice LOL

    hes just the best XD
  13. AlexDC22

    Scripted Follow attack

    so i needed a script to achieve this since i couldnt get it working the normal way. the problem was that is a freespecial with a follow... and in the past it was working ok without a script but looked wonky AF, and now since ive added dust fall land jump, this specific attack needed...
  14. AlexDC22

    obstacle damage shown help?

    the way it does ATM... only issue i had was when it got destroyed offscreen it would keep blinking but i fixed that in phoneb1 using noblinkdie...the one i sent you was all set already and ready to go....your way is done differently but it achieves the same afaik :) could be adapted to be...
  15. AlexDC22

    obstacle damage shown help?

    tested.. dont see a difference between this and the obstacle i sent you :) so success? xD
  16. AlexDC22

    obstacle damage shown help?

    will have to test at some point today.... thanks brother :)
  17. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    @DCurrent thank you... smoother than before...perfect? probably not but i see a big improvement just using dropframe alone...crazy... why i post cus sometime i tend to go in autopilot ..old habit from when making artwork for builds xD...
  18. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    huh i started using landframe in 2022 before i lost the game on other moves where jumpframe is needed so i figured id use it h on regular jump as well...kinda a lazy move on my part i set all at once and went to test(wont make that mistake again lol)... didnt know about the negative value...
  19. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    yeah i remember reading through that a few days back while looking for litle details to add...... gonna need a few different sizes as terry alone has the widest stance as he lands even after adding the extra frames for pre jump and landing frames, thanks to DC the wizard eyes >_> lol... i...
  20. AlexDC22

    In Progress SOLID: Dawn Of The Witch Hunt

    if theres anything i am is honest... and brother your project looks amazing...now your other game jumped to to the top 2 on my retire play list... no joke my brother... i am really impressed... street fighter 89, sorx and burning fox top 3 on the ever changing list... really looking forward...
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