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  1. AlexDC22

    Scaling of sprites

    i may come back to this if i cant find better obstacles or if i dont make my own xD thanks brother is just for a few frames here and there...
  2. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    this is exactly what i was waiting for thank you and yeah i know it starts at 0 tho i forget all the time lol... so yes i was using @cmd depost to unbind them when using finish.. thank you so much for the very clear explanation... really do appreciate the time you took to explain this :)
  3. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    so on position, the first number is the frame from fall 7? like lets say i want to chose frame 5 on the fall7... the first number should be 5? also see multiple positions on the throw... does that mean that each position you can use a different frame from fall 7? and is it nesesary to use...
  4. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    i know what that means, meant this In Progress - A Tale of Vengeance Ver. 2.0 cant find info as to meaning of them so if dont know their meaning, i dont know what am gonna be doing to set things up sadly.. thanks
  5. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    thanks it takes time when youre picky lol.. and we tend to be here... also the walk animations i did are ok..havent sprite edit since i did the game originally lol so they aint the best but beats their original walking animations imho..least they fit the game genre better. and thanks.. but you...
  6. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    thanks brother... sadly cmt doesnt work here, only done one set which is what i posted but amstuck with these In Progress - A Tale of Vengeance Ver. 2.0 maybe after i get some of that figured out, this will stay on hold...spent over a day in literal hours on it trying to figured those out...
  7. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    thanks i figured out the stuff you talk about minus reusing the same sprite lol... but ill have to move on to other stuff for now as i cant figure out the @cmd stuff.. dont know what they mean ..i posted about it above... thanks for taking the time tho... appreciate it :)
  8. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    unfortunately i cant get cmt to work on my pc, tried that last month i think and it keeps having some error... the rest am sorry but no clue as to what youre trying to tell me :( the video shows placing of the animation which i guess thats how you get the x/y? but isnt that different for every...
  9. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    yeah dont think this is correctly working >_> lol help!!!
  10. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    i know it says kinda what it does next to it.. but can someone break it down? cus is not really clear to me please.. thanks like how you select the frame from fall 7 and how you get those x/y values from? facing left to right or uo and down? also i see 2 or 3 positions in characters animation...
  11. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    ok so i got fall 7 set up according to how the tutorial is set up...feet/mid/head, thanks @maxman for pointing stuff out, that helped :) also am i to assume that anim fall 9 is just regular anim fall? they kinda looks it from the images in the tutorial. also no bbox for anim fall7? for...
  12. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    capcom vs snk 2 i believe
  13. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    i need t o look at this beter.. sorry just a super busy day here.. but rest assure i apreciate the assist for real... thank you
  14. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    gonna keep working and or trying throughout the day..real life stuff sadly.. but question... i have these 8 sprites.. how do you choose and or which would you choose for mid, feet, head... or am i to make8 for each? thanks for all the assist
  15. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    so grab just to grab and thats used with grabforward... now backwards i dont understand the non grab state stuff..now ryu has his regular over shoulder throw and also his backwards leg toss... am i to assume that the toss is for the backwards? i have to go through that again cus i have no clue...
  16. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    so are anim grabbackward and forward the new throw mechanics for throwing forward and backwards?
  17. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    that 90% is his claim to fame in his unfinished tutorial xD i am confused about the anim fall 7?do we need the rest in between? and why the other fighters names there? thanks ok gotta get me some sprites and start the trial of Alex The Broken mhuahahaha...dont mock my game of thrones name...
  18. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    kinda interested in this part "I do 90% of the throws using only ONE animation." lol grabbed he game and i know or i think i know that the scripts needed are in grabscript_complete.c, but unsure as to which ones besides the slamstart and slamstart2... after that is it different than what...
  19. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    again may or may not be final... also music is set for 1st select..other 2 or 3 will have different music. also title screen has to be redone on higher quality...least in my eyes lol
  20. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    thank you brother... ill take any help i can get i dont discriminate against help xD as long as it doesnt confuse more and is along the same lines then hell yeah :) and thank you about the select screen.. its all due thanks to bloodbane and his magical script lol also i since redid the select...
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