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  1. AlexDC22

    Obstacle count entity

    you did lol.. i did try on that one but i couldnt figure it out sadly... least we got this working for what i need it to do :) thank you. ill check into the variable. EDIT: you mean the flags for follow_played? cus if so ive tried removing it to minized code like i always try to do lol.. no...
  2. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    level 8 remake...way more animated and just better quality and a working door based on @Bloodbane script and with the help of @O Ilusionista xD xD old new
  3. AlexDC22

    Obstacle count entity

    grrr.. update..since the door am using is in the middle of the stage.. i set it so the player spawns near it and with an enemy right away... all for testing so i didnt have to run there every time.. now that i spawn at the begining it seems like its thinking theres no enemies and the door is...
  4. AlexDC22

    Obstacle count entity

    @O Ilusionista fixed xD thanks for the assist brother ill post the whole animation here in case anyone else might need this.. remember to put an endlevel behind the door and also i used a platform to block its path. that delay -1 is key tho.. if you dont put it there it will revert to idle...
  5. AlexDC22

    Obstacle count entity

    i changed the 1 to 0 as that was just me not knowing wtf am doing trying stuff... also changed loop to -1 and it plays follow1 in a loop right away lol EDIT- the delay now that i read again... leaves the door open right from the get go sdly
  6. AlexDC22

    Obstacle count entity

    @O Ilusionista is weird it seems like the whole idle and follow animations play right away once no matter what,then them the enemies are defeated it plays the follow 1 animation in loop tho.. also i couldnt get your door script you shared... i tried but no dice sadly :( this is the whole...
  7. AlexDC22

    Obstacle count entity

    just changing this executeanimation doesnt do anything..keeps looping sadly EDIT: also took your advise on enemy count and this is what am using and it works the same s above... but i did try your suggestion with both this one and the og one from bloodbane @script void self =...
  8. AlexDC22

    Obstacle count entity

    this script is perfect for what i need..only problem is that i cant stop ani_follow to stop looping... even setting loop 0 or removing loop line..just keeps looping lol thanks
  9. AlexDC22

    Complete Pocket Dimensional Clash 2

    hey bud, mind sharing the script that opens that door? on atov i have a level that a door is implied that thats the next level through it.. i wanted to after all enemies are defeated, to have the door open and have the level end after walking into it. i looked through the files but cant figure...
  10. AlexDC22

    #$@%^&$%#$

    my stepson took this video..the cops said this was a low impact slow speed hit? thats why it spin the van and also totaled it... right
  11. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    so basically use the fall9 to immediately start after throw cmd...and it will work for all characters as long as they all are angled de same way right? still gonna leave this for later as it will take me a bit with all the stuff i have to get done.. is best if i do this when only a few things...
  12. AlexDC22

    #$@%^&$%#$

    well thank god shes just bruised up nothing major... but while an eye witness said she was not at fault... the sheriff shows up at the hospital to give her a ticket cus it was her fault even tho the undercover cop who hit her, was speeding/ on a turn lane with no signal on because he was using...
  13. AlexDC22

    #$@%^&$%#$

    so here i am on a post i thought i was done with.. fiance had an accident, car totaled and shes still in the ER getting tests done... like FFS when will this year end smfh
  14. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    yeah i dont know how... even if i deleted a position to be able to put depost on it, it still breaks it...what i posted is the only way i could get it to work as it should. cus deleting a position, isnt that what breaks the animation since theres more positions after that? same with...
  15. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    nevermind i guess it does work but has to be after depost... anyways if anyone see anything wrong with this 2 animations when it comes to where the @cmd are placed... let me know cus i was advised to keep keep depost and throw together but thats not feasible as there is more positions after...
  16. AlexDC22

    I wanted to make an original game.

    nice sprites, love original work so while am not aware of any of your work since ive just been back not long.. id say go for it.. lots of work tho if youre doing all your sprites but heck yeah something original is always good in my book
  17. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    moving @cmd clearL anywhere in the throw animations will make the next frame being tossed stop on its place... so really dont know where to put it now ... thanks EDIT: can i put it in anim grab? being is one frame and is not a constant like idle.
  18. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    yeah i never added anim grabbed to the og one...i will switch that frame and or create the animation... i didnt even noticed lmfao... getting old haha thanks again folks
  19. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    On cell phone so cant see much here lol...but yes i do have that on my idle animation as thats what younsaid to do in your help tread you linked me to. Also those where left ton 0 on cus i didnt understand them untilningot cmt working. The trouble i have in other videos was due to the...
  20. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    ok think i got it... thanks to you good folks :) please feedback is important to me on this :) only 1 character done and only 2 throws for now... but i have a feeling that number will grow..but now i have to keep on levels.. special thanks to these folks :) @O Ilusionista @DCurrent @maxman...
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