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  1. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    yeah sorry i still dont know the names from any of them
  2. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    couldnt tell you sadly.. as that was ages ago and i didnt keep the og names on them :( am assuming youre talking about boss battle? cus theres no 9-3 , only 9 / 9-1/ and boss battle after... still cant tell you tho
  3. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    ive replaced a few, wont replace all of them as i kinda like the og one..so far stage 1 / boss Q have been replaced, but i do intend on doing a few more...specially level 6 ones and some on level 8 as well... what ever i chose it has to be kinda fast and have that fighting vibe xD wont be all...
  4. AlexDC22

    Complete Masters of The Universe: Eternian Battle (OpenBOR)

    this looks great... am a sucker for platformers xD have to put this in the to play list... looks great
  5. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    nice and most likely youl do a better job than capcom... most times fans do ;) i have to move the score to the bottom to be able to inplement 3 players so ill see how it looks still down there with the score or under the enemies icons... to be honest i never thought about putting it there xD...
  6. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    i think i am ok for now with this... tho my mind could change lol i still have to find a place for combo count stuff
  7. AlexDC22

    In Progress Streets of Rage X (Windows / Android)

    so i did try your game latest... and my effin god... is this done by a team or just you? cus jesus best module ive ever tested... so much in this that separates it from anything ive seen here so far.. no offence to anyone but this thing is a BEAST!!! you sir are on your own tier... GOD tier lol...
  8. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    i did try and i do like what you mean in it... but am way to green scripting and that game has a lot of them to do those two things and i just cant get it towork sadly :( i like the idea and would like to implement it tho. i wont this time as i am uploading to the cloud now xD no demo but i...
  9. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    the stage is from sf alpha 2 i believe... also about the way it shows in the image... ive no clue since i lost this game ages ago and thoughout the years as engines progressed, maybe shit got messed up? i know when the game released back then, the engine being used which i have no idea what...
  10. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    oh ive been looking a lot, but like i said i am kinda restricted... so far i came up with a simple one but this reflects the size am going for as this would also allow me to implement a 3rd player...mp one will not be an issue is just getting main one right first.. this one is kinda the right...
  11. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    those are nice ... one of my problems is that i am keeping it at 320x244 and it limits me in what i can do quality wise with them while being a lot smaller than what they are now.
  12. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    I need input and or ideas as to how to do my lifebars... the arcade sign is animated but the bars just cover things up and it just makes some animations useless. they need to be smaller and or with less stuff on them...i really am open to suggestions... kinda drawing a blank when it comes to...
  13. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    dont remember that far back, but sadly he is part of one of the background animated characters now. also if i add more enemies that will be a last thing for now... lots of work left to do still xD thanks for the suggestion tho :)
  14. AlexDC22

    In Progress A Tale of Vengeance Ver. 2.0

    Ok heres the short version of this story... in 2022 i started to fix things in this game since i was layed out with multiple surgeries... in early 2023 i lost the drive where a 1/4 of whats listed here was saved... and on early July i stopped by to say hello to some folks and got the itch...
  15. AlexDC22

    obstacle damage shown help?

    so much info... thank you brother... i didnt think of using set layer on the spawn frame at all.. and a -1 did the trick,anything more would put the frame under the graphic shadow on it. i also had to shave a pixel... yes 1 pixel from the death frame platform to be able to actually grab it lol...
  16. AlexDC22

    obstacle damage shown help?

    ok so just when i thought this was settled, i encounter another issue and no clue how to solve it... any item i add to it it stays behind the death frame...theres a burger back there and terry is hungry xD and unless i get rid of the death frame the item stays in the back... but the death...
  17. AlexDC22

    obstacle damage shown help?

    so while everything does work, ive encountered an issue... is the shadow seems to be on top of the spawned frame not under lol for the record.. the death frame stays on screen by design like the video... EDIT: nevermind forgot to edit the spawnframe coords smfh
  18. AlexDC22

    obstacle damage shown help?

    thanks that worked :)
  19. AlexDC22

    Robs F40

    just in case anyone needs a cleaner better looking version of roberts F40 ;) just cleaning stuff up as i remake stuff xD
  20. AlexDC22

    obstacle damage shown help?

    sorry about the title, really unsure what to call it.. basically what the video shows... not sure how to achieve this without script and scripting have yielded me nothing at all since i suck at scripting... this attempt at a script throws no errors but it crashes before level loads. void main()...
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