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  1. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    Ok, I don't have photoshop but I found out Gimp had the same tool, so I used it on this stage with the original panel. I took shots at the left, middle, and right side of the stage so you can tell, this stage is 5500+ pixels in width. EDIT: If the enemies are still blending into the panel, I'll...
  2. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    Thanks for showing me, I thought it was just about the colors, but I've never done an actual conversion like this before, nor do I have photoshop. Maybe Gimp if I reinstall it. Sounds like this problem will persist regardless of what panel I use so I don't know. X)
  3. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    That's why I made that panel like that, all 4 lanes match the white lines on the map I drew up, but I'll give it a shot regardless. Maybe, but either way I don't plan on making a full game of this, so I'm not worried about the name. X)
  4. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    Thanks nsw. It could be me as well, I was never too keen on perspectives and stuff so I'm not thinking about it when I do this stuff. I made another variant of the panel just in case, with higher contrast but lower brightness like I did when I first got this critique before, it could've been you...
  5. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    I had thought about that, just figured I get something done to show for now. That could be changed before the demo release. X)
  6. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    Got enough done to record a video. Sorry for the low quality, my frame rate was bad when the window was larger. I'll try other settings in the future. I'm looking for feedback if anyone wants to give any. I always planned for Beast mode to be closer to River City Ransom in that aspect, so...
  7. DJGameFreakTheIguana

    Have one entity spawn another at exact coords

    Basically what it says there in the title, I need a way to have one entity spawn another but at specifies coords, regardless of it's own position. I plan to make enemies do this via death animation. X)
  8. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    "Oh no, DJGF is making another Sonic Mod!"  :o Blame Sega for not making a new Sonic game with a lasting impression, I don't want to keep playing remakes of the classics over and over again.  :'( Sorry, anyway, I was having a conversation with some guys about an alternative to Sonic's...
  9. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Glad you liked it. Get used to it.  ;) You noticed that huh? Since you brought it up, I always play as Johnny in Mutation Nation, and I should mention it's my favorite of SNK's old arcade games, and I like the speed power up the most. In my own mind I would base Johnny around that power up and...
  10. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Ok, after forcing myself to finish everything up, I can finally release this new update to this mod, but there's something that needs to be said first. Due to Nickalodeion having a mobile game called Super Brawl Universe, a game I found out about when searching youtube for any videos of Super...
  11. DJGameFreakTheIguana

    Can't play music file

    Straight from the Log file. I've been using .Ogg files as of late, don't know if that's the cause of this error, but even then it's playing the rest of the music, but once I load the stage where this specific track I have for it, the track doesn't play. I tried setting it to 16-bit and mono but...
  12. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    Oh right, the extra stuff I meant to clean out. Didn't know that effected the total ram of the mod though, I thought that was just the necessary files being loaded. That's something I'll have to get back to. The music, yeah, would be best to do them after cleaning out the data folder so the copy...
  13. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Thanks for the comments guys.  ;D In the future, yeah. I got kinda burned out working on this which is why I went back to Sonic Revolution to finish up the NPC menu. On another note, 2 of the enemy monsters from Beastmode are from Tales, the scorpion and the hound.  ;) Sure. I explained it...
  14. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    Here's what I'll do Miru and Maxman, once I get back to this I'll see about making those change and upload a it for any one who'll try it out. Zanac, I have no idea what rencoding is, but I'll give it a shot if someone can explain what it is and if there's a way to di this with multiple images...
  15. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    That's correct Miru. X)
  16. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Got a bit of an update. The Uniforce mode is pretty much done, gonna play it over in case I feel the need to make any changes. 3 new characters are being added to the roster. Knuckles and Johnny Heart from Mutation Nation(only just found out about his name last month) from a mod I started in...
  17. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    Keep in mind NPC were barely being used outside of secret characters so programming all of them at once to fit every situation will take some time. As for summoning them in 2D stages, that's something I'd have to go to Bloodbane about. Also, using subject to screen in some of those 2D stages...
  18. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    I already have one, it'll be redone soon. Using attack 3 was Bloodbane's idea btw. A mistake on my part, guess I missed it but that's how they'll be re-implemented, Sega Brawlers style. The thing is I'll have to add a new attack for every character while I'm at it. I actually had another idea...
  19. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    The latest update featuring the NPC menu has now been uploaded, it uses the attack3 button. Download it here. https://gamejolt.com/games/SonicAdventureRevolution/198561 X)
  20. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    Ok, got some new videos up, all 5 of them using the NPC menu. There's 3 more on my channel for those who care.  ;D https://www.youtube.com/channel/UCsoh7DIwJxz-zLr3MWRgb9A X)
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