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  1. DJGameFreakTheIguana

    Different Freespecial when low on MP

    As the title implies, I'd like help with making chars do a different freespecial move when you don't have enough MP to do the usual move you have set. For example, "com a2 Freespecial4" would go into Freespecial8. I plan for the move to be the same, just with lower power.
  2. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    Trying to make new items but they wont work, in a specific stage. I'm just now suspecting it's because the playable characters are in a stage that has them set to one of their weapon numbers and they're type none, because they work in normal stages where they're type player. Anyway I can make...
  3. DJGameFreakTheIguana

    In Progress Streets of Rage 2X By Kratus

    Man I just played this mod for the first time 2 weeks ago and you already have a new update out and I liked a lot of what I saw in your videos. I'll try this out for a while tonight.  8) X)
  4. DJGameFreakTheIguana

    Have enemy target for dash attack

    Need help getting an enemy to target players and do a dash attack in the direction they're in, along with Z placement. Think of Big Ben's fire breathing or Glasia's knife charge attacks from the Streets of Rage games. I bought got this right using the target and leap @cmd's but even with nopain...
  5. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    I watched the video you sent me olddyz, but I'm still seeing multiple BGLayers being used like I did in the video I posted and I'm pretty confident I did what you're referring to, since I tried to get the layers as close to the game as possible, but with only 3 or 4 layers actually scrolling...
  6. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    So I looked up Nightslashers X on youtube, and took a good look at the first stage. I'm assuming your example there are the different layers of trees? Cause if that's all it is then there's no need to worry cause I did rip each layer from Tangerines and used layers. The Water is the only thing...
  7. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    I'm mainly doing a lite remake of the original, basically using stages and music I thought would fit better then what we got in Jim 2, but I thought about using elements from the original. I don't know much about parallax. I think I did it once in Sonic Revolution with water but that was it...
  8. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Well a great deal of time went into this level!  ;) Recently working with Saturn emulation, which took years, I noticed the background for Anything but Tangerines from Earthworm Jim 2 had a completely different background for the Sega Saturn then it did for the Genesis, so I ripped all the parts...
  9. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Funny you mentioned that game, I've had the urge to play it for a while and might just do it since I'm done playing the Megaman X collection. I had the 3D game as a kid but never got past the horror world because I could never find the 1 marble I needed, IIRC. Anyway, I've been giving a lot of...
  10. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Well, the votes are in guys [Joe - 11][Adam - 12][JimJ - 13] THIS GAME'S WINNER IS: GROOVY Dramatics aside, I should account for a discrepancy with one of the votes given they gave the lowest vote to the game they had the most interest in, but then that costs Adam the most votes and ties him...
  11. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    You said nothing even close to that, and this is not complicated.  ;D X)
  12. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    If you want Joe the most, you want to give him a 3. X)
  13. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Yeah, the highest score wins, so you want the game you want most to have a 3, and least a 1. 2 games can have the same vote. X)
  14. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    No need to apologize but all I was asking for was a number. I got you though. Joe - 1 Adam - 3 Jim - 1 X)
  15. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    You didn't say anything about the other 2 games man.  ;D X)
  16. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Cool, but I need a vote. 1 to 3 based on which games you wanna see the most, and 2 games can get the same vote. Joe - # Adam - # Jim - # I should put that in the post.  :P X)
  17. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    Hey, for anyone interested, I wanna try an experiment I came up with some time ago involving how I would make a game. We have 3 characters here. Joe Musashi, Adam Hunter, and Earthworm Jim. I wanna see what kind of game and character players are more interested in. The char with the most votes...
  18. DJGameFreakTheIguana

    Getting A.I. to attack behind them

    First I need to point out that these guys have Facing 1 in their headers. I have negative Range settings for when players are behind them, they will detect and attack them, and this works for another enemy I have, but not these guys for some reason, they just freeze or attack in front of them...
  19. DJGameFreakTheIguana

    In Progress Sonic Adventure: Revolution[V12]

    Dammit, thought I fixed all of those. It's simply really, the air actions for any character that glides uses the gravity @cmd, but I learned the hard way you have to set the gravity back in other animations because if you do anything or anything happens to you while the gravity script is on, it...
  20. DJGameFreakTheIguana

    In Progress Multiverse Meltdown [6.0]

    There could've been one less group or so, but while your suggestions are a good idea, again, I put this together in the past few weeks and didn't have time to do much when I did work on this. The level you're talking about is not even close to what I had in mind when I originally thought this...
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