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    Solved Starting lives question

    set STORY/ARCADE equalairpause 0 noslowfx 1 maxplayers 2 nosame 1 1 credits 1 no share 1 custfade 50 Is there something wrong? edit. @Bloodbane success! that adding lives 1 did the trick. now I just realized a new problem setting credits to 0 gives 5 credits to player 2 whenhe joins later...
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    Solved Starting lives question

    1 or 2 lives not 3.
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    Solved Starting lives question

    If I start stage one with player one and player 2 decides to join (say, a few seconds later after the stage started) he will automatically start with 3 lives. How can I change that to be 1, 2 or any other value. I'm guessing it's defaulting to 3 lives?
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    Weapon Drop Overview

    Awesome and thank you!
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    Weapon Drop Overview

    I'm curious to know what are the x,y and Z values because I think It maybe useful for me.
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    Solved "Behind the curtains" weapon drop and pick up help.

    Thanks @DCurrent , This is exactly what I was doing wrong, I'm marking this as solved because I just need to rework my attempt at dropping and picking up an item and I have enough info to do it now.
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    Solved "Behind the curtains" weapon drop and pick up help.

    Hi, So I've included a feature that with a press of a button the player can drop a wepon and if he chooses he can pick it up as well. Now, I noticed that every time I drop a weapon via using the weapon drop button (not getting hit) the engine puts that weapon in a hardcoded z position but in...
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    Solved Changelevelproperty (wall) question. Which one? I have 7

    Thank you @Kratus , Absolutely and exactly what I was looking for. Have an awesome day!
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    Solved Changelevelproperty (wall) question. Which one? I have 7

    I'm interested in spawning two walls outside of the playing area and changing their position later during game play. When using "changelevelproperty" for walls, how do I tell openbor to know which wall I'm wanting to change if I have 7 walls in the stage and the bottom two walls I...
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    Solved Is it possible to swap backgrounds without loading a different stage?

    OMG! Yes please! @DCurrent I bet others are waiting for your example as well. I've been checking every day with great anticipation ;)
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    Solved Is it possible to swap backgrounds without loading a different stage?

    I've used your tutorial to optimize the png layers or backgrounds. Link below. https://www.chronocrash.com/forum/threads/switch-palette-colors-help-or-make-gif-files-not-transparent.4623/ I currently don't have any background layers I'm working on but I usually follow the tutorial from that...
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    Solved Is it possible to swap backgrounds without loading a different stage?

    Thanks @DCurrent , What I'm currently doing is using a new entity as a background and setting the "set layer " option to a value that overlaps my current background and use a quick flash or screen transition to "swap" backgrounds. I have noticed that using moving fglayers can significantly slow...
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    Solved Is it possible to swap backgrounds without loading a different stage?

    Hi guys, pretty much like my title says, is it possible to replace the current background for a new one in real time? I know there's many tricks one can achieve to get what I'm requesting but I'm specifically asking to know if the background can be swapped.
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    Solved Counter Attack Dummy Script

    Isn't "lifespan 3" causing issues ? How is this entity alive for more than 3 seconds?(or milliseconds?)  nevermind. I've had a Similar issue and I would check enemies pain animations .
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    What is the simplest way to program the player attacking and breaking an object?

    On topic: I've used type trap, type enemy, type obstacle and I get some what satisfying results and I just wanna hear from any of you what has worked the best for you. I wish type_none entities could be hurt as well, often times I've noticed that if there's an obstacle, or an enemy as a...
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    Time expires, the character loses life and the level is repeated from the beginning (without script).

    Thank you @Bloodbane , I'm sure this will help me and others.
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    Time expires, the character loses life and the level is repeated from the beginning (without script).

    That works for me, because my mod doesn't have a timer anyways.
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    Video to Image Sequence?

    Why not use webm? The size is much smaller and looks way better.
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    Webm in a animation?

    @DCurrent Does this apply to SFX as well? Meaning if have a sfx on a loop and a (soundless) webm plays the sfx will be stopped? Edit: okay I've tested this and it works after going through a lengthy process just to get a webm vp8 codec video to test.
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    Time expires, the character loses life and the level is repeated from the beginning (without script).

    If that's the case, you I'm interested in the solution is a good question. Is your game or Mod a single player game? Because what happens if player one looses but player 2 is still alive? I haven't looked at the manual, but if there's restart, or game over function, I would assume that...
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