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    Solved Allowselect works only after character select stages?

    I'm using an older build. I can get back to you on the exact number. And yes, basically on the "select your player" you can choose anyone instead of the allowselect character I choose. But allowselect does work if I die and continue in st1 or any other stage. I have st1 and st1b in the same...
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    Solved Allowselect works only after character select stages?

    Hey guys, I'm bumping this thread in hopes that someone knows the answer or if it's not possible to let me know. Thanks.
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    Solved This is an effect question.

    Offtopic question OP. How do you record your game play? it absolutely looks smooth and crisp?
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    Solved spawn entities with an alias

    Great! And Thank you!
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    Solved spawn entities with an alias

    Hi, On level txt I know how to spawn an object and assign it an alias. How is this done with a spawn script? I'm familiar with the spawn01 script created by @DCurrent and I know I can use setspawnentry("alias", "_"); but what do I need to write or modify in the script in order to have both...
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    Solved Allowselect works only after character select stages?

    @msmalik681 By select stage screen you mean where you can choose the characters by pressing left and right? if so, yes I do.
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    Solved Allowselect works only after character select stages?

    Hi, allowselect only works when a player joins a game? Is there a way to use allowselect before starting the very first stage?
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    Solved Outside of Screen View code

    You are absolutely right, and actually I think offscreen_noatk_factor effects all entities.... Post in thread 'Limit attack subjet to screen' Solved - Limit attack subjet to screen I don't know if this post could help you without having custom follow scripts but it might be worth a read...
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    Solved Outside of Screen View code

    @oldyz I always used custom chase scripts and I believe that's the reason I never got wanders to actually work and as for editing every wanderers I know it can be alot of work. There's is an option you can toggle to change all entities that go offscreen but it didn't work for me but I wonder if...
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    Solved Outside of Screen View code

    I'm using several scripts including some pieces of the code that DC provided in this very topic. And I mainly have noticed the A.i wondering to much offscreen when I have enabled NPCs that help me. So one of the best solutions for me was to use a changeproperty "hostile" to TYPE_PLAYER only...
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    Solved Outside of Screen View code

    Yes thanks, it's the reason why I made this topic is to find out how offscreenkill works. (I actually mentioned it in the very first post) I'm not particularly using this to kill any entities atm, but it's very usefull for NPCs that tend to hang out a bit to much offscreen and other useful things.
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    Solved Outside of Screen View code

    Hi, Thanks, this is great.
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    Solved Outside of Screen View code

    Hi, thanks for asking. I'm trying to create a script that can detect if an entity is outside of the view where the players are currently playing for example. I'm searching in the forum and the manual (but no luck). I've used to program with game maker and the code language was called viewport...
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    Solved Outside of Screen View code

    My apologies, I mean the screenview where players are visible. I edited my post also.
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    Solved Outside of Screen View code

    Does anyone know what are the words used to be able to create an outside of screen view script? I know of the offscreen (kill) in the settings of the entity.txt but I was wondering what looks like on script.
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    Is it difficult to get rid of the score and time system in a mod?

    Thanks Bloodbane, so I guess all the options are not really getting rid of the score system but rather hiding it. The reason why I wanted to stop the engine from making .hi files is because it crashes the game (after several uses)when running it on the vita. This problem isn't an issue on PC...
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    Is it difficult to get rid of the score and time system in a mod?

    Hi, I'm contemplating removing the score and time systems from a mod. Does the manual provide the necessary info or are these systems hard coded into the engine? I'm not just trying to hide the score/Time values btw, I'm trying to turn them off from running on the background or making save files...
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    Start Camera on Player in Large 2D Level

    I hope I'm not giving you bad advice but I think I've used scrollspeed 10000 (lol) just to accomplish what you are referring to. obviously I reverted back to a regular scroll speed afterwards. so yeah is just for a few seconds maybe add a black screen to cover the entire screen if it still...
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    incomprehensible crash

    pretty much this, I've had to duplicate my entire mod and delete entire character and enemies just to pin point the problem faster.
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    Solved Starting lives question

    hey thanks for that I will double check that
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