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    Solved bgicon suddenly gone in new stage

    This all I have settime 0 notime 1 maxfallspeed -500 panel data/levels/st3x/st3x.png order a direction both wall... hole.... spawn1 -30 5746 5895 spawn2 -60 5746 5895 cameraoffset 0 -100 scrollspeed 1000
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    Solved bgicon suddenly gone in new stage

    Hi guys the HUD sprite I'm using located in the levels.txt bgicon data/chars/misc/hud.png -160 440 is no longer visible in a new stage I created but it is visible in the rest of the stages. the size settings of the new stage panel are width1376 X height6016. could that be the issue?
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    How similar are mugen and openbor?

    cool read you guys! I enjoyed it a lot.
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    Solved Hostile towards alias or name

    @magggas @magggas thank you so much for this example as I've been learning of your double dragon game ever since I joined this forum and since you gave me permission to post the ps vita version double dragon back in the gbatemp website. I have grown to admire your work even more as time has...
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    Solved Hostile towards alias or name

    That was a random example lol. In actuality, I made an Enemy that is hostile towards the player but upon reaching a certain point of the screen and triggering a new enemy, both enemies target each other until one dies and than whatever enemy doesn't die goes after the players.
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    Solved Hostile towards alias or name

    @Kratus That's that pretty Interesting, I will do some more research and see how this recommendation works. Thank you! And Thanks to @Bloodbane as well.
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    Solved Hostile towards alias or name

    I couldn't really use or come up with a script that made sense using custom_target. What ended up working for me is adjusting the stealth values for two enemies that ended up fighting each other. I'm marking the topic as solved.
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    Solved Hostile towards alias or name

    Thanks @DCurrent , I searched the forum for custom_target and I'm not finding many topics with examples so this might take me some time to figure out. I'm pretty sure the question is solved but please give me some time before I change the status of the topic.
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    Solved Hostile towards alias or name

    Can the Hostile option be used for a specific target with or without an alias? For example change an enemy to only target and be hostile to Billy2.
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    Solved if or after player joins question.

    First of all ,THANK YOU ;_; so much. I would have never guessed that custom select screens added a +1 towards the stage counts. Also, you saved me future headaches by recommending me the branch vs set and level script. I loved the video tutorial, thanks again everything works perfec now. I...
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    Solved if or after player joins question.

    Hi @DCurrent , @Kratus , @maxman I have one last question: why is it that whenever I add (In levels.txt) skipselect select data/customselect.txt for set 1 the join1.c and join2.c scripts are rendered obsolete? what could the conflict be? Edit: I've included the demo revised that @Kratus...
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    Solved if or after player joins question.

    Hi @Kratus and @maxman Thank you for the mod and info I was able to get it working. what I was doing wrong was not putting the join1.c file inside the scripts folder and adding extra codes lines like "if level==2 && if set ==0" to the join1.c and join2.c files , so that player 1 and player 2...
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    Solved if or after player joins question.

    OMG! thank you , thank you, I'm already in bed but tomorrow I'm downloading the bor mod you posted and test it out. Thank you immensely @Kratus
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    Solved if or after player joins question.

    Great! thanks @Kratus and @maxman , I think I have enough information to make this work and I'm marking my questions as solved. I just need to figure out why is not working on my end and I'm good to go.
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    Solved if or after player joins question.

    Awesome script and I'm sure it works but I might be still doing something wrong. Am I supposed to also include a join script for each player. txt file along with the path to stage 3 join1.c ?
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    Solved if or after player joins question.

    Hi @Kratus , So I created a blank txt file and changed the extension to.c renamed the file to join1.c than placed the join1 file inside the stage3 folder. inside the join1.c I wrote this script... void main() { void self = getlocalvar ("self"); int HP1 = getentityproperty (self, "health")...
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    Solved if or after player joins question.

    Hi guys, for a partucular stage I want player 1 and 2 to start of with 1 HP and I manged to do that already but whenever I start a 1 player game and the 2nd player joins, by default P2 startup HP is 100. Are there options available for me to be able to acomplish the joining playerto start with...
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    Solved Allowselect works only after character select stages?

    @DJGameFreakTheIguana This worked out after I erased the sav files and everything works great! I had to also include nosame 1 1 because I didn't want P1 and P2 to be able to select the same character. other than that everything works great, thank you!
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    Solved Allowselect works only after character select stages?

    Thanks @Bloodbane and @DJGameFreakTheIguana I now have something to work with and will try it soon. I'll update the post once I get the chance.
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    Solved This is an effect question.

    Thanks, I never heard of this program and I'm guessing your pc is powerful.
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