Search results

  1. P

    Solved Possible hard coded engine spawn issue?

    Thanks guys, I'll mess around with the offscreen kill settings but what is the recommended setting for my particular scenario does it even matter if I put a a value of 6001 vs 1,000,000? would a higher value stress the engine more? As in less optimized?
  2. P

    Solved Possible hard coded engine spawn issue?

    Yeah I didn't think so either specially because I've seen some crazy castlevania mods and those mods have to have really high pixels count stages.
  3. P

    Solved Possible hard coded engine spawn issue?

    Hello, I'm having a strange issue that I can't seem to find a solution for over a month now. I can't spawn player 1 or 2 If I'm over the altitude of 3500 pixels. The stage I created is 6000 pixels high and I can happily spawn enemies, P1 or P2 if I spawn them below 3500 pixels. If I do...
  4. P

    Solved Switching Hitflash/Hit Sparks to Hit Depending on Which Entity Type

    No. I don't have any particular issue I was just curious because in the options for changeentityproperty (In the manual) there's "Flash" and I was wondering how do people use or what is it for exactly? I keep getting errors: for example changeentityproperty ( self, "flash", 1) I tried...
  5. P

    Solved Switching Hitflash/Hit Sparks to Hit Depending on Which Entity Type

    I think I have a similar question (maybe a little more simple) how do I use changeentityproperty (during gameplay) for flash especifically? I currently have (say) an entity that uses " small blood flash" and I want to change it to a different one called "big blood flash."
  6. P

    Solved Hole Altitude settings, how do they work?

    Thank you ,this is a good start for me to come up with a script that works similar. I will review this thread and come up with a solution. Thanks again everyone! edit: I might just make an invisible entity with a large attackbox that damages all players and enemies with a large amount of...
  7. P

    Solved Hole Altitude settings, how do they work?

    checked and those are just entities that create platforms?
  8. P

    Solved Hole Altitude settings, how do they work?

    I guess my new question is how can I mimic the way a player dies when falling into a hole? By mimic I mean what does that look like in code? edit: As in the player simply disappears and respawns if he still has a life left.
  9. P

    Solved Hole Altitude settings, how do they work?

    Is it possible to see the source code and use the method in which hole's kill players and use it as a script? something simple like if P1y < Xy (kill like hole would) p1 y being the player Y and Xy being an invisible entity in the stage acting as a hole marker.
  10. P

    Solved Hole Altitude settings, how do they work?

    stage 3 is just a floor hole it really has no "altitude " and when player dies the animation changes to a water splash. I checkd the other stages and they are just regular holes.
  11. P

    Solved Hole Altitude settings, how do they work?

    what stage uses this?
  12. P

    Solved Hole Altitude settings, how do they work?

    Sure, sorry if I was not clear in my previous post. so in the video above the player continues to climb up but if the player falls midway through the level. the player dies because the "hole"has been elevated the higher the player goes up. its different than a mario level because mario...
  13. P

    Solved Hole Altitude settings, how do they work?

    Sorry I don't understand what to do with this information. Should I move on and don't use Hole for what I'm attempting?
  14. P

    Solved Hole Altitude settings, how do they work?

    Hi, here's where I'm basing the altitude from: hole {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth} {alt} {type} the 8th parameter is altitude no? and thank you for the "splat " script suggestion, I would have to check it out.
  15. P

    Solved Hole Altitude settings, how do they work?

    Certainly. The room is is about 2000 pixels wide and 6000 pixels high. the players spawns at the bottom left corner of the screen and just 200 pixels to the right the player he gets on a boat and rides it all the way to the right until he finds a platform that moves him up. the player...
  16. P

    Solved Hole Altitude settings, how do they work?

    Hi, I'm trying to change the altitude of a hole the higher the player climbs up on a stage,I have everything working except the altitude for the hole won't change. hole 190 6300 0 0 3700 3700 5000 0 ( changed via script) hole 190 6300 0 0 3700 3700 5000 2000 I'm running openbor v3.0 build...
  17. P

    Key to open door

    Is it inspired by the lost vikings games?
  18. P

    Solved bgicon suddenly gone in new stage

    edit: command bgicon is not understood in level.txt I tried resizing the stage but I keep dying and still can't see the bgicon. I will try panel option next but I'm not familiar with panels so it might take me a while. edit2: I ended up using an update.c lifebar drawsprite option which...
  19. P

    Solved bgicon suddenly gone in new stage

    I will try several options today and get back to you, funny enough the health bars show without any issues.
Back
Top Bottom