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    Solved wake up animation on Anim fall

    Hi, Is it possible to interrupt or cancel anim fall? Into an air back flip or air to ground roll. I keep having issues where the player gets stuck so I just erased all of the code and want to start fresh. I was trying to cancel into a free special but wanted to know what other options some of...
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    Solved Attack the only hits 1 enemy

    Thank you for the explanation @DCurrent
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    Solved Attack the only hits 1 enemy

    The one thing that sucks (and someone can correct me if I'm wrong) is that if an NPC friend is attacking an enemy and you trying to combo of his attack it wont work because that enemy already got hit. Is that scenario correct?
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    Solved Outside of Screen View code

    Hey @oldyz , I remember you asking this a while ago and I found out that creating hidden actual walls at certain points of the stage works really well . All you have to do is change the values of them to enable and disable them. check this post for more info...
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    Allowselect Glitch?

    Hi, I managed to fix the issue by adding skipselect select data/newselect.txt apparently it must be added to all modes available in order to avoid the issue in the OP?
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    Solved Allowselect works only after character select stages?

    Okay I just confirmed that it does work and my mistake was with naming a player incorrectly.
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    Solved Allowselect works only after character select stages?

    @Bloodbane I'm trying to use skipselect for the training stage and story. skip select works for story mode but it's not working for training. It just goes to default character select screen. it's possible to use skipselect in more than one game mode?
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    Solved Possible hard coded engine spawn issue?

    Thanks for this, it all makes sense now. I mentioned 3500 "pixels height" in my original post but I'm see that you wrote 3000 for global default. Perhaps it had something to do with my offset values as well, I'm just curious to know why there was a 500 pixel difference. It's all good...
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    Solved Possible hard coded engine spawn issue?

    Okay, no worries than. Thanks
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    Allowselect Glitch?

    Thanks for your interest in my topic. Below are the the settings for both the stage 1 and training stage. stage1.txt settime 0 notime 1 music. Data/music/stage1.ogg maxfallspeed -500 panel data/levels/stage1/st1.png allowselect Kyo Joe Terry Blue order direction both nojoin 1...
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    Allowselect Glitch?

    Hi guys, if I launch the mod I'm using and I go into training I can select all 8 characters in the game(as intended). But if I select story mode where I can only select 4 characters (as intended) and launch st1, exit and go back to training I can no longer select all 8 characters but only the 4...
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    Solved Possible hard coded engine spawn issue?

    what is that particular value?
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    Solved Is it possible, or how can I use a @cmd within a @script?

    And pardon the ignorant question, but this feature we discussed in this topic has been available since scripts were implemented to openbor correct?
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    Solved Is it possible, or how can I use a @cmd within a @script?

    Hi @DCurrent I tried what you taught us last night and this is truly a game changer. I only wish I learned this last year lol. Thank you so much.
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    Solved Is it possible, or how can I use a @cmd within a @script?

    Thank you for the explanation, I'm glad it can be done. And yes, the script I showed above was just a random example and you are correct that it would make no sense to use it that way.
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    Solved Is it possible, or how can I use a @cmd within a @script?

    Hey guys, for example I have a script... @script void vSelf = getlocalvar ("self"); if (frame==1) { // do something } @end_script and I also have... @cmd dasher 0 0 0 are there ways to combine these two without getting errors? such as this... @script void vSelf = getlocalvar ("self")...
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    Solved Can I bypass the rule of advancing to the next stage unless all enemies are defeated?

    So awesome as always I will check it out ASAP.
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    Solved Can I bypass the rule of advancing to the next stage unless all enemies are defeated?

    Thank you @Kratus I like to learn more about concept 3: How is that setup? I imagine the bbox is going to determine the collision when the player touches it? I tried searching for this on the forum but I haven't come across an example of how it's setup with all of its properties? Also I'm...
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    Solved Can I bypass the rule of advancing to the next stage unless all enemies are defeated?

    Hi, I'm trying to create a stage that the player can reach the end of the stage and as long as he reaches a certain point in the stage he gets to advance to the next screen regardless if certain enemies were not eliminated. If that's not an option, is there a script some of you guys are...
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