@Bloodbane and @DD Tokki
Can you guys use the event_takedamage.c for the barrel? And use a nograb script?
I use this script for an enemy that could not feel pain.
void main()
{
SuperArmorOnAnim (openborconstant("ANI_FALL35"), openborconstant("ANI_FALL32"));
}
void SuperArmorOnAnim (int...