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  1. Scarlet Lupercalia

    Canceled Dynamic Edge

    I also made Delga as a boss character. I'm not sure if i can do a transformation mechanic yet, though.
  2. Scarlet Lupercalia

    Canceled Dynamic Edge

    Got finished making Othello a few days ago. Here's some footage.
  3. Scarlet Lupercalia

    Canceled Dynamic Edge

    Ah, ok. I managed to solve my problem by changing the attack animation entirely
  4. Scarlet Lupercalia

    Canceled Dynamic Edge

    here you go. anim attack1 bbox 14 0 56 75 offset 49 82 frame data/chars/othello/164.gif attack 70 16 60 30 8 0 1 0 0 0 bbox 14 -19 56 75 offset 49 60 frame data/chars/othello/282.gif attack 70 16 60 30 8 0 0 1 0 0 bbox 14 -19 56 75 offset 49 60 frame data/chars/othello/283.gif...
  5. Scarlet Lupercalia

    Solved Character gets stuck in a frame of an attack animation

    it's not a problem with the freespecial animation, it's a problem with the attack1 animation. as far as i know the freespecial works fine despite the lack of parameters.
  6. Scarlet Lupercalia

    Solved Character gets stuck in a frame of an attack animation

    while trying to create a 4th character for a WIP mod, the character seems to be stuck in a single frame of their attack animation. I believe it has something to do with the hitboxes being too low, but i don't know for sure. EDIT: Never mind, i managed to resolve my problem by redoing the...
  7. Scarlet Lupercalia

    Canceled Dynamic Edge

    I started work on the fourth character (Othello) but somehow he gets stuck on this frame of his first attack. Not sure what's causing this. i believe it's the hitbox being too low but i don't know for sure; i feel like the hitbox work on the character itself is shoddy anyways.
  8. Scarlet Lupercalia

    Canceled Dynamic Edge

    Thanks. The hud I made came from Guilty Gear Petit but it's heavily edited to the point where it can be considered "custom". i might re-add the 15x15 portraits in a way that connects them to the lifebars.
  9. Scarlet Lupercalia

    Canceled Dynamic Edge

    Yeah, although they are edited ones from Denjin Makai Zero and Rocket Viper 1. I might frankensprite raw rips from those games and the ones from those OpenBor games.
  10. Scarlet Lupercalia

    Canceled Dynamic Edge

    A more polished Demo has been released. The HUD has been modified to look more unique, the 2nd stage looks slightly better and finally has an ending, the characters have been rebalanced and instead of the old shadows, they use the "gfxshadow" code...
  11. Scarlet Lupercalia

    Canceled Dynamic Edge

    I managed to fix the hitboxes without Obeditor, but thanks anyways. The problem was when they threw enemies Keke could hit them in the middle of a throw and crescent would actually get hurt because of the"fall" attack hitboxes.
  12. Scarlet Lupercalia

    Canceled Dynamic Edge

    Hey, this is my first post on the boards. I'm working on a mod for OpenBOR i'll admit i lifted a bunch of assets under the working title of "Dynamic Edge". I plan on having at least 10 characters; 2 of those characters will be unlockable. I'm also aiming to have 8 stages. Right now i've got 3...
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