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  1. Scarlet Lupercalia

    KK Hell Scratchpad 2021-11-24

    Just a bunch of assets I had lying around not tied to a specific project, put in a folder I called "blank". Could be useful for somebody. Just don't use my logo, and credit me if any of the stuff that's not by Nick or Bloodbane is used.
  2. Scarlet Lupercalia

    Demo BOR Remix 2.5 1.0

    This game is an attempt to combine all Rhythm of Destruction 2 editions into a single package. Every character from each original edition is available, and players may choose which of the quests to take on (Blue, Green, Red, or Street Fighter). Other modifications include alternate/extra...
  3. Scarlet Lupercalia

    Canceled Dynamic Absolve

    I made a title screen and a character select mockup (the 8 characters concept still might be too much). So far I thought of converting Reiji Oyama, Ingrid, and the Lee brothers as depicted in Rage of the Dragons but I haven't gotten to making anybody except for Yuki yet and I feel like former...
  4. Scarlet Lupercalia

    Anyone know where to get Burning Fight stage rips?

    Does anyone know where i can get good raw stage rips from Burning Fight? I know Final Fight Apocalypse and BOR Remix 3 AOF use stages from that game and a few other mods also use stuff from Burning Fight. However The Spriters' Resource only has one sheet with the menu stuff ripped and Sprite...
  5. Scarlet Lupercalia

    Does anyone have Prolophis Videogamer/Vendigo's mods?

    I'm asking about this because of the fact he seems to have disappeared off the face of the internet, closing his Youtube and GameJolt accounts. I'm actually trying to archive all of the OpenBOR games he made. Does anyone happen to have all of the mods he had on his Gamejolt account? The mods I...
  6. Scarlet Lupercalia

    Canceled Dynamic Absolve

    I'm just here to say that Dynamic Edge is cancelled as i felt bad about how it was turning out. I still have an interest in BOR modding, though. I am planning on making a spiritual successor using what i learned from Dynamic Edge, although I have numerous ideas i might want to experiment with...
  7. Scarlet Lupercalia

    Complete BOR Remix 2.5 (Rhythm of Destruction edit)

    Just an attempt to get back into OpenBOR modding. It's mostly an edited version of the Rhythm of Destruction trilogy with every character from those 3 mods, as well as Ryu, Chun-Li, and Flamme. I might add more characters and turn it into it's own thing probably, but i don't know for sure.
  8. Scarlet Lupercalia

    OpenBOR Platformer help

    It's been a while since I last came here (i was confused by the forum's redesign) and i've kinda felt like experimenting with OpenBOR again. Dynamic Edge is on hiatus since I feel like working on a game that was as ambitious as it was becoming a chore. I know that there are "platformer" games...
  9. Scarlet Lupercalia

    Canceled Dynamic Edge

    I put an 80-90% complete version of this game on GameJolt almost a month ago. I'm starting think I might never actually finish making the game, unfortunately. Here's the link if anyone's still interested. https://gamejolt.com/games/dyna_edge/542485
  10. Scarlet Lupercalia

    Canceled Dynamic Edge

    The new main title theme is from Battle Arena Toshinden 3. The character select is "Permanent Vacation" from Chaos Code. The "how to play" theme is "Her Way", Kanata's theme from Memories Off.
  11. Scarlet Lupercalia

    Canceled Dynamic Edge

    Just a new demo with .ogg format music, Ageha Hayate, and a few new .gif animations. https://mega.nz/file/7vJyEARZ#4kF1t82iomtQVi0cxYrwTsW1zcACC5MGWpWCYb_CCd4
  12. Scarlet Lupercalia

    Map sprites?

    I'm kinda looking for something similar to Fatal Fury 3's map, since i'm planning on making map cutscenes similar to the ones in those games.
  13. Scarlet Lupercalia

    "Zanretsuken" style move

    How exactly do i make a move like Ryo's zanretsuken? I need to know since i'm trying to make a character's "grabattack2" a move similar to that. The move's properties (as far as i know) traps an opponent into a combo then knocks them out.
  14. Scarlet Lupercalia

    Canceled Dynamic Edge

    Prolophis Videogamer caught wind of my project and polished up all of the playable characters, meaning the original version of the mod might be salvageable. As for the levels i toned down their difficulty a slight bit by reducing enemy population and removing the time limits. I'm uploading an...
  15. Scarlet Lupercalia

    Canceled Dynamic Edge

    Well, i kinda noticed i don't have much of a direction and thought of trimming down the roster. I'll also admit the first stage isn't too good, but i feel like they're all very messy, difficult and unoriginal so i might start over. Most of the stages' data are from Rocket Viper/A Tale of...
  16. Scarlet Lupercalia

    Canceled Dynamic Edge

    Well, the reason Senna's sloppy is because i think i more or less copypasted stuff from Senna's Rocket Viper .txt file into Kula's neo edit pack .txt file. I might try polishing them up; a similar problem happens with Sol and his attack3 animation. I also noticed the enemy population was too...
  17. Scarlet Lupercalia

    Canceled Dynamic Edge

    The title screen music is "Arisu in Fluxtown" from Namco X Capcom while the character select music is "Permanent Vacation" from Chaos Code.
  18. Scarlet Lupercalia

    Canceled Dynamic Edge

    A 4-stage demo has been released. It has 6 of the planned 10 characters. https://mega.nz/file/T74FAAIC#GfiCxibfOMSAgXJZj8VE_DbmjJ6SixnDBfPSEdHDTAA
  19. Scarlet Lupercalia

    Canceled Dynamic Edge

    Not yet. I actually made most of the throw animations have only invincible frames. I'll add bboxes and that projectilehit code soon.
  20. Scarlet Lupercalia

    Canceled Dynamic Edge

    I suppose by a command or something.
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