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  1. ChrisFalconSTB

    Complete Dungeon Magic

    Here's how it works: Circle is the portrait of the characters. Up is for the HP, down for MP. Thanks, I use something similar on my mod too. I always had a knack on how MUGEN uses different lifebars and few people do the same on BOR.
  2. ChrisFalconSTB

    Complete Dungeon Magic

    So I did this. It's on the attachments and it has its own palette. It's not so hard to do it, I used Mugen Fighter factory to set everything up. [attachment deleted by admin]
  3. ChrisFalconSTB

    In Progress Way of Martial Arts

    I'm sometimes inclined to ask politely to avoid hosting images on photobucket because I'm getting this error message everywhere.  :-\
  4. ChrisFalconSTB

    Complete Dungeon Magic

    Hey, man. Looks good so far. I'm taking the liberties to make some custom lifebars for this baby, if you'd like it, that is.
  5. ChrisFalconSTB

    Canceled World Arena project

    The street mode alone has built me so much hype I can barely contain myself. Very good work, Ned.
  6. ChrisFalconSTB

    Canceled World Arena project

    If anything, I feel that leaving some features behind isn't that much of a deal breaker, and others can be easily tweaked to make a more interesting experience. I've dealt with things that would look great on paper, but once the time to work on it came, became a literal waste. For example, I've...
  7. ChrisFalconSTB

    Exhibition Shadow Trails 2017 - tech demo

    So I need to declare this on script.c: #import "data/scripts/shadow.c" and this on the character's txt file: animationscript data/scripts/script.c ondrawscript data/scripts/shadowon.c Deal. Let's check now with the shadow trails and... Yay! It worked like a charm. I knew I was doing something...
  8. ChrisFalconSTB

    Exhibition Shadow Trails 2017 - tech demo

    Should I declare the import "data/shadow.c" or copypaste the contents on player.c?
  9. ChrisFalconSTB

    Exhibition Shadow Trails 2017 - tech demo

    Usually, the script declaration on my player characters goes like this: animationscript data/scripts/player.c animationscript data/scripts/shadow.c ondrawscript data/scripts/shadowon.c There's no way I can be replacing something when the scripts are in the folder AND being declared. It's...
  10. ChrisFalconSTB

    Exhibition Shadow Trails 2017 - tech demo

    This causes a few issues with bloodbane's scripts. The build I'm using is the latest one (4453). Am I missing something? Total Ram: 2146619392 Bytes Free Ram: 883732480 Bytes Used Ram: 3682304 Bytes debug:nativeWidth, nativeHeight, bpp, Hz  1440, 900, 24, 60 0 joystick(s) found! OpenBoR...
  11. ChrisFalconSTB

    Canceled Prolophis Mods

    Beats me. This women's war mod has some potential, but the gameplay is just something I'm desperately trying to avoid - Pick long range char and spam the autocombo moves for the win. It's a crude mod, apparently it's from a very early build of BOR or else just a very amateurish one, because it...
  12. ChrisFalconSTB

    Canceled Weaponlord Project

    The DFO monsters would be great additions to this game. I understand Ilusionista's concerns as well - and since Ned gave me useful advice in terms of sprites (Yatagarasu's sprites were humongous and rescaling didn't bode well for me, so Melty Blood stuff worked perfectly!), I think I can make...
  13. ChrisFalconSTB

    Canceled Weaponlord Project

    This is the scorpion boss. That's cerberus boss. I couldn't find the image for Sawtooth (the fat guy shaded), but all of them are from Dungeon Fighter Online. I just suggested it for the sake of variety - I plan to use some of the mobs from this game, like the fungra, the namulun and the...
  14. ChrisFalconSTB

    Canceled Weaponlord Project

    The scorpion, the fat guy and the cerberus are Dungeon Fighter Online mobs.
  15. ChrisFalconSTB

    Canceled Weaponlord Project

    So you're putting the DFO mobs, eh? Sweet. One of them reminds me of Delezie of the plague.
  16. ChrisFalconSTB

    Trailer.c issues with the "colourtable" property.

    I'm using the trailer.c script for Shadow Trails in my mod. I managed to get everything fine, set the openborconstant variable to the desired animation and such. But I still have one problem: each of the playable characters have four selectable colors, with a fifth hidden color for the use of...
  17. ChrisFalconSTB

    Complete Justice League Legacy

    Cyborg is cool. If I'd put another interesting character that would fill that "diversity quota", John Stewart, because let's be honest, that Justice League cartoon was his best spotlight (Even with the obvious Batman plot armor).
  18. ChrisFalconSTB

    Canceled Weaponlord Project

    Wow. First of all, welcome back, man.  ;D So, in terms of enemies... I was thinking about the DFO mobs (which I'm going to use some in my mod btw). Will they clash that much?
  19. ChrisFalconSTB

    Complete Knights of the Round Revenge project

    Hey, that's the monk from martial masters! Glad to see I ain't the only one using him.
  20. ChrisFalconSTB

    Canceled Ninja Gaiden: City Fighters

    Speaking of development, I came across troubles with Shimo that were too much complicated to fix, mostly the balance on her attacks - and the fact that both her and the Hanzo character (Which I'm using for Ryu*) use a sword, this would be rather redundant design wise. Her issues are because she...
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