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  1. DCurrent

    Concept Motherless

    The artwork on this looks pretty sick! DC
  2. DCurrent

    help with subject_to_screen

    @msmalik681, I don't recall the exact build I introduced them, and no matter what subject_to_screen should still work. Just for kicks though, you might want to try the updated move_constraints property. https://chronocrash.com/obor/wiki/movement/#Move_Constraints The various subject_to_x flags...
  3. DCurrent

    In Progress Final Blow

    Indeed, it is quite slick IMO. Great work so far @msmalik681! DC
  4. DCurrent

    Excuse me, do you like old openbor games?

    Absolutely not. Beat em up's, at least fully functional ones, are a fairly complex genre. I would go with platformers. Super simple at the core - the main thing to worry about is precision, and that will teach you the foundational basics. DC
  5. DCurrent

    There is another game based on cadilliacs and dinosaurs.

    I think the opposite. It didn't bother to replicate anything from the original that I can see. Sling towel throws (good grief...), no weapon use, unnecessary color loss, sound effects changed for no reason... This is a BOR clone. DC
  6. DCurrent

    script for a fighting system like Street Fighter

    That might work, but you're fighting the engine. You would be much better off using the native force direction in a think event script. Just calculate which side the nearest opponent is on, set forcedirection property accordingly, and let OpenBOR do the rest. It will be smoother, get all that...
  7. DCurrent

    Ai pexils

    I covered that - it's what rotoscoping is. DC
  8. DCurrent

    Excuse me, do you like old openbor games?

    Pretty much what @danno said. I hated the original Beats of Rage. I thought it was awful in nearly every aspect and still do. Caused me to miss out on the earliest days of OpenBOR. Clones of that are to me the equivalent of painting a sewer. Pointless and stinky. I don't expect games to break...
  9. DCurrent

    Ai pexils

    Sorry friend, you don't use generative tools to make sprite sets for the same reason you don't save in lossy formats like jpeg - you will never get consistent results. Generative tools are great for concept art or one off images. In a best case scenario you might even be able to use them to...
  10. DCurrent

    Canceled Knights of the Round Annihilation

    Also, I just looked, and unfortunately, it's been just over a year since any updates, so as per policy I'm marking this project cancelled. DC *Edit:* Additionally, on further inspection, the download was a Mediafire link. Third party download links are soft banned. I've replaced it with a...
  11. DCurrent

    Canceled Knights of the Round Annihilation

    @evs kan, .pak files are the standard packed format for OpenBOR games - the engine executable is a separate file. The download should include the engine .exe. If it doesn't, I would recommenced you get the last official release of OpenBOR 3.0, because that's probably what this game is built on...
  12. DCurrent

    Solved How do I make the HUD look like the mockup?

    That works, but you don't have to use 100% guesswork. next time, make use of your image editor. You'll need to adjust by a pixel or two usually, but it will get you 99% there: Also never thought I would see the blank template I made actually used in a working project. Be kind, those are all...
  13. DCurrent

    Solved How do I make the HUD look like the mockup?

    There's no special trick making huds like this. Read the documentation, count pixels, and set it up. That said, you can't do that exactly as designed with with native HUDs. The angle is too sharp, and the fill bar will always overflow by a pixel when full. You'll either need to draw your...
  14. DCurrent

    Complete Final Fight - Revival of Rage

    Welcome to the community @7zealot! Hopefully I'm wrong, but I would say the project is not getting any more updates. @Birnbaum's last post was in 2022 and he hasn't logged into the forum at all since 2024. Maybe he'll chime back in since I've tagged him and let you know something. DC
  15. DCurrent

    OpenBOR 4.0

    I have said this before: I highly recommend never using Victory. I did not add that feature, and the way it works internally is very lazy and very unstable. Essentially, Victory is a pain animation - the dead boss hits players with a full screen attack that triggers the "Victory". It doesn't...
  16. DCurrent

    OpenBOR 4.0

    That statement doesn't make sense @kimono, I think there might be a language barrier issue. Are you saying they play a block animation, or that they are trying but can't get past the wall? If its the latter, you need to adjust the jump ranges, which you should be doing anyway. 3.0 had very over...
  17. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    That's something I can try to take a look at - throwing error codes on write failure and not forcing a shutdown so you can act accordingly. DC
  18. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    Well that's pretty much the perfect environment, so there goes my guess. @Kratus should have some ideas now that he can see the log. DC
  19. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    Script function 'savefilestream' returned an exception. See any preceding error messages above for details. parameters: 0, "SORX.sco", "Saves/", @Kratus of course knows his scripts better than anyone else would, but it's a bit odd the FS index is 0. I would expect it to be something else...
  20. DCurrent

    Complete Art of Fighting: Trouble In Southtown

    Welcome to the community @nicog8. John Silva was banned from the community due to extremely rude and hostile behavior toward other members. As for him being a genius, that's rather subjective. I believe if you took the time to play some of the other and more highly regarded projects here, you...
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