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  1. DCurrent

    Pirates of the Dark waters OpenBor game

    Welcome to the community @LorddRaptorr. Don't know about the game much yet - but please stop referring to OpenBOR an emulator. OpenBOR is NOT an emulator of any kind. It causes a lot of support problems for us when people keep pushing misinformation like that. OpenBOR is a game engine, same...
  2. DCurrent

    I want this move from SORR v5.1 — does anyone have it?

    Just in case it comes up - why then do so many projects use assets from larger game makers? It's not because they are big and we are small. That would be making a judgement call as to who does and doesn't deserve respect, and would not have any ethical foundation. The simple fact is almost all...
  3. DCurrent

    I want this move from SORR v5.1 — does anyone have it?

    It almost certainly will. It's not like they can do anything about it, and the SORR community has been somewhat antagonistic toward us since its inception. But again, at Chronocrash, we usually try to foster a policy of respect here, even to communities that don't like us. So we're not going to...
  4. DCurrent

    I want this move from SORR v5.1 — does anyone have it?

    Why not just go get it? Assets from SORR are readily available if you look around, and easily ripped otherwise. The SORR community is rather protective about their custom assets, and it's always been this community's policy to avoid promoting use of assets another community wants left alone. No...
  5. DCurrent

    GameSense Developer Tools + OpenBOR Developer Needed

    Welcome to the community @joseledev. Interesting project you have going. I doubt you'll get many takers because most of us are busy with our own work, but you never know. Good luck, and hit us up with any questions you have along the way. DC
  6. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    What happened? Did he try to go back to Attack Type based throws? DC
  7. DCurrent

    In Progress Final Blow

    Walked right through dudes... and it's not like they were cans. We're talking killers like Norton, Fraizer, and Lyle - all laid flat. Heck, anybody back then. To even THINK about putting on gloves in the 70's you bad to be one bad MF... DC
  8. DCurrent

    In Progress Final Blow

    @msmalik681 already stated he won't be doing any mechnical differences between boxers. I can respect that given the arcade and ports never had any, and it would cost gim tremedous amounts of time. You must have mainly watched 90's Foreman. 70's Foreman was a freakin' scary wreaking machine...
  9. DCurrent

    Streets of Rage Custom Sprites

    Nice Joe Higashi references. :cool: DC
  10. DCurrent

    In Progress Final Blow

    I disagree with @O Ilusionista. Missing animations when you do a remake are not acceptable IMO. They are the baseline. You've done a fantastic job, and I get the not wanting to add more mechanics. That makes perfect sense in the context of your project. But before adding more content, I would...
  11. DCurrent

    In Progress Final Blow

    I would be interested in a mode that enables mechanical differences. As in differing boxer abilities. Like, if you had Foreman, he'd have a ton of HP, decent speed, and hit like a truck... but lose a tiny bit of HP on every swing since he tended to burn himself out. Ali might have better...
  12. DCurrent

    OpenBOR 4.0

    @kimono, Don't post errors without context. That has nothing to do with OpenBOR 4.0. The only "bug" is that the error is poorly worded, and it's same across all versions. You made a specific error in your module. I can't recall off the top of my head what causes that particular message, but...
  13. DCurrent

    "Cadillacs and Dinosaurs" Chinese Remake

    On second look, maybe they are. At a point, trash tends to blend together. I'll separate the threads back out. DC
  14. DCurrent

    "Cadillacs and Dinosaurs" Chinese Remake

    This game... such as it is... already had a thread - Merged. DC
  15. DCurrent

    In Progress Final Blow

    I had a look at the code. It uses doattack (as it should) to handle level blocking, so just debugging boxes won't save you. Also, your opponent gets an increasing damage bonus every round. DC
  16. DCurrent

    In Progress Final Blow

    Test play. I got KTFO'd... 🥊:sleep:
  17. DCurrent

    In Progress Final Blow

    Uploaded as resource, with @msmalik681 as owner, and a Windows build along with Linux. Third party link removed (moved to More Information Link in resource). Associated resource page with discussion thread. Congrats on the release @msmalik681! Just remember the soft ban on third party links...
  18. DCurrent

    Complete Golden Axe Remake

    Stun was a typo on my part. I meant seal. That's an entirely different thing. It prevents specials that require X amount of energy for a given amount time. So you can use it to briefly disable enemy specialing out, assuming you give their specials cost. Also keep in mind, enemies follow the same...
  19. DCurrent

    Complete Golden Axe Remake

    If you just use escapehits raw, there's no way to prevent it from breaking multi-hit attacks. You'll need to mix it in with other solutions. One is simply using script to trigger your escapes instead. Another is make sure enemy escape move has a cost, and then add short duration seal effect to...
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