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  1. mersox

    Complete TMNT: Rescue-Palooza!

    Thank you for the nice comments :) Got it, it's palette issue. Thank you for bringing this to my attention. Sorry about that :/
  2. mersox

    Complete TMNT: Rescue-Palooza!

    Thank you all for your replies! I don't think it's true, but I'm still very humbled that you think that, because I think it's your games that are the most visually impressive. Cudley is supposed to be visible on map after completing a few stages. Are you referring to that, or that he always...
  3. mersox

    Complete TMNT: Rescue-Palooza!

    After all these years, Rescue-Palooza is complete! Thank you all for helping me make this possible. I guess we can move this thread to the completed mods section. Check out the trailer: https://www.merso-x.com/teenage-mutant-ninja-turtles-rescue
  4. mersox

    In Progress Ranma ½

    Sorry if it's too late to chime in. This is what I use to stop music (basically it plays a silent file) anim death @script void self = getlocalvar("self"); if(frame == 0){ playmusic("data/music/silence.bor", 1);     } @end_script sound    data/sounds/(tmnt2/death.wav loop 0 offset 42 111...
  5. mersox

    Going commercial, requesting suggestions

    Hi friends. Lately I have been thinking quite seriously into "transitioning" from making fangames to creating fully commercial games. I think OpenBOR is a wonderful tool, and it has served me well - now I know that I have it in me to create games. I am stuck in the past and I have been quite...
  6. mersox

    Many questions: Menu, Saving, Credits, Select screen...

    I think I am only a couple months away from FINALLY completing my TMNT: Rescue-Palooza mod. But there are certain issues that I would like to address/fix and that go beyond my capabilities. I will describe them below in both short and long forms in hopes that you guys know or can offer any...
  7. mersox

    Changing cameratype in the middle of a level

    Can this be done? I have been trying for over two hours, with zero luck. I've been using changelevelproperty("cameratype",0); in an entity HELP PLEASE EDIT: More info: Normally I use cameratype 0 in my levels, because I don't like the camera to move up and down each time the players jump...
  8. mersox

    Complete Super Karate Kid

    I'd like to know as well. Yeah it's confusing. As I mentioned before, press attack at the right moment to avoid the hammer. Not too early, and not too late. The intro sequence gives you an idea. Thanks!!! I know exactly what happened there, but honestly I never thought it would happen...
  9. mersox

    In Progress Ranma ½

    Looks great! Love the sprite animations as, as everyone else said, the parallax effect!
  10. mersox

    Complete Super Karate Kid

    You are right in that I could have explained the bonus stages. I decided against doing it but this is something I should reevaluate for a possible future release. My reasoning was: - I already have two text screens with instruction and I didn't want to add more - Maybe figuring out what to do is...
  11. mersox

    Complete Super Karate Kid

    Thanks guys! Let me know what you think. I still haven't seen No Retreat No Surrender, I have to follow your suggestion and check it out!
  12. mersox

    Complete Super Karate Kid

    "Box art" available here: https://bit.ly/2QrvEIZ This is a remake of the 1987 game "The Karate Kid", which was developed by Atlus and published by LJN for the Nintendo Entertainment System. Differences include: *Updated graphics and sound *Background and foreground are easier to distinguish...
  13. mersox

    Solved How to set object's shadow as same sprite

    Are you referring to gfxshadow?
  14. mersox

    Need helps

    Hi guys. I am very close to releasing a new remake game but issues keep popping up. I have devoted too much time on these issues, and now I ask for your advice on a couple of points. Counter for special attack you know how in some games like Contra 3 of the Castlevania series, you have a...
  15. mersox

    Solved How to change object's display names

    Weird. Maybe try adding the script to the idle animation as well.
  16. mersox

    Solved How to change object's display names

    After a crash, check out the OpenBorLog.txt file in the logs folder. The last line will clue you in on what went wrong. Anyway to answer your question, you could add script in your sandwich spawn animation:
  17. mersox

    Complete TMNT: Rescue-Palooza!

    Sorry for the late reply. The game will always go back to the map and check if you have completed all stages, at which point the last stages will become available. That being said, the last stages are not included in the public demo, so there is a chance you already played through all the...
  18. mersox

    Limited spawns

    I am having an issue with a new boss I have created. I would post a video but my plan was to have this boss be a secret for players, so hopefully my explanation suffices. One  of the attacks of this boss is to shoot playes with a machine gun. in Openbor terms, each time this attack is...
  19. mersox

    In Progress Mighty Final Fight: Major Violence

    Thanks guys! nedflandeurse, the music is from the Super Famicom game CB Chara Wars Don Vecta: I didn't know that! Was that info on the manual?
  20. mersox

    In Progress Mighty Final Fight: Major Violence

    Thank you very much, O Ilusionista. Good luck with your MUGEN projects! Here's a short gameplay video I recorded last week:
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