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  1. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Hello my friends! :D I'm sorry for being absent, but I can assure you that I'm still working on the game and I'm very close to having the new demo ready, with all the new content that has been so long awaited. 🙏 I've been very busy lately in my personal life and I didn't have much time to...
  2. dantedevil

    Concept Streets of Silent Hill

    Looks awesome! Great work!
  3. dantedevil

    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Upps! 😅 Sorry, my bad! 😬 Solved! :D THANKS!!! 🤜🤛 #include "data/scripts/story/story_keys.c" void main() {//Global keyall scripts, detects player index int player = getlocalvar("player"); storyKeys(); if(player == 0 && openborvariant("count_players") <= 1){...
  4. dantedevil

    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Thanks for all my friend! 🤛 Ok @Kratus , this is my keyall.c updated, with the "current_set" and the "current_branch" added 👇 But there is something that is not very clear to me... 🤨 What do I have to put instead of "doSomething();" so that the menu is not executed? :unsure: I'm pretty...
  5. dantedevil

    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Wow @Kratus ! :D Thanks my friend! 🙏 I didn't know anything about that, I had set the same parameters as your demo, that was causing the problem. Now I modified it and it works perfectly! (y) I thought so, but I've been looking at my game's enemies and I can't find any scripts that affect...
  6. dantedevil

    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Thanks @Kratus ! 😊 Well my friend, it seems I was able to solve all the problems for now. 😅 But I just encountered two problems, which you can see in this video. 🤨 - Every time the "special partner" moves too far away from the player, he teleports to his side. :oops: I already tried it with...
  7. dantedevil

    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Thanks buddy ! 😊 @Kratus Hi my friend! I finally decided to use the full system and then make the necessary modifications. 😃 I'm using the scripts of the portable version you shared in the YouTube video > Partner Menu (Portable V2) 👈 I have followed all the steps in the video, but I have...
  8. dantedevil

    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Hello @Kratus ! 😃 I was thinking of implementing the partner through a pick-up item. :) I mean creating little dolls of the characters and when you pick it up, the character appears. 😁 I was also thinking of including the option to add a partner through a menu, within the game mode. 🤓 What...
  9. dantedevil

    ChronoCrash Modders Tools

    Thanks my friend! :D ALL works perfect now!!! :cool: It's really great to be able to work on every stage with this tool you've created. 🤪 I've worked on extremely complex stages, like the giant maze you saw in the demo, but doing it with this tool makes everything so much easier. 🤗 Thank you...
  10. dantedevil

    ChronoCrash Modders Tools

    Great update my friend! :D Now all the stages and the different spawn animations work perfectly for me. 😁 I just found a curious bug, regarding the enemy offsets. 🤔 The selected enemy is located at z 240, but curiously it is seen behind an enemy that is located at z 200. This stage is the...
  11. dantedevil

    ChronoCrash Modders Tools

    Sorry for the late reply @Piccolo ! 😁 I just had time to properly test the latest version. 😅 The display problem with entities of type NONE it is solved. (y) But the spawn animation problem, it still persists in my game. :cautious: I will send you the latest available demo via private...
  12. dantedevil

    ChronoCrash Modders Tools

    Well @Piccolo, my animations and spawn seem to be entered correctly, as you just explained to me. :unsure: So I don't understand why they don't work... :( anim freespecial10 @script void self = getlocalvar("self"); if(frame == 0){ changeentityproperty(self, "type"...
  13. dantedevil

    ChronoCrash Modders Tools

    Well @Piccolo , I just tried the new version and I have some feedback for you. 😅 There is a display problem with entities of type NONE. As you can see in THIS image, they were displayed correctly in the previous version, but not in the new one. :confused: The other issue is about the update...
  14. dantedevil

    ChronoCrash Modders Tools

    Wow that's great my friend! :D Thanks @Piccolo ! 💪;)
  15. dantedevil

    ChronoCrash Modders Tools

    Hello my friends! :) First of all I wanted to thank @Piccolo for the extraordinary work he has done and continues to do, it`s really great. 💪 Lately I've been using this tool more than ever and I've managed to optimize the operation of many of my Stages. 😁 But lately I've had a question about a...
  16. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Hello my friend! :) Sheng Hua Nan is included in the game as one of the bomb-throwing enemies. Besides him, there are no other characters from that game, nor do I plan to add them, as they don't fit what I have in mind. ;)
  17. dantedevil

    In Progress Mortal Kombat - The Chosen One

    That's perfectly normal, my friend. :) After defeating each wave of enemies, there is always a fake enemy that is automatically eliminated. Its function is to give time for the fatalities to finish executing, before advancing the scroll. 👈 Thanks for the feedback! ;)
  18. dantedevil

    Demo Mortal Kombat - The Chosen One - MORTAL KOMBAT THE CHOSEN ONE 0.5.4.3

    More BUG FIXED = links updated 👈 Again thanks to @NED and @William999 for the feedback. 💪 We continue to detect and correct some bus. 🫤 💪 Sorry for these bugs and thanks for understanding. 🙏
  19. dantedevil

    In Progress Mortal Kombat - The Chosen One

    dantedevil updated Mortal Kombat - The Chosen One with a new update entry: MORTAL KOMBAT THE CHOSEN ONE 0.5.4.3 Read the rest of this update entry...
  20. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Well dear friends... the time has come to tell you more about the tribute to a great beat 'em up, which I am working on in my game. 😄 This is the Renegade saga! 👊 And I have to say saga, because not everyone knows that there are 3 games that make up the series. 1️⃣2️⃣3️⃣ 1️⃣ The first one is...
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