Search results

  1. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Something I've always wanted to improve in the game is the language selection. Currently, you pick up an item with the flag of each language (we'll only have two languages, English and Brazilian Portuguese), but I don't find that very intuitive, as the user might not pick up the item. So, I...
  2. O Ilusionista

    In Progress Final Blow

    I tried 4 times to record a longplay, but I could not get it working. The game itself works, but the video capture just shows the first screen and the audio. Both using OpenGL or screen position with Bandcam, but both failed.
  3. O Ilusionista

    Z vs. Panel Interaction

    Because each image will require its own number. you need to measure this length and use as zmin
  4. O Ilusionista

    Weapon use - once per level

    ah, so you can revert back to model A. As BB said, you can lock the FREESPECIAL195 by using an entity variable and checking it before executing the move. basically, your FREESPECIAL195 will be just a check - if the variable isn't set, make the character to move to a new FREESPECIAL. If the...
  5. O Ilusionista

    In Progress Power Rangers in Space: The Psycho Empire

    The idea seems interesting, but I have a few questions: - The project seems too big for a first project. Are you sure you wouldn't prefer to start with something smaller? - I wanted to see real images of the game. Because you mentioned that you were working with digitized images and that you...
  6. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    Yeah, looks good. And yeah, you should avoid anything close to SORR...
  7. O Ilusionista

    Weapon use - once per level

    Ok, so you have model A which transforms into model B using weaponframe, right? And, probably, model B can revert back to model A using weaponframe too, right? So you just need to remove the ability to revert back from model B to A.
  8. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Fans recognized several bases we used for the animations in this project, but there's one movement no one recognized: it's Foxy from King of Fighters. Foxy made her first appearance as one of Kula's alternate attackers in King of Fighters 2000. Her first appearance as a playable character was in...
  9. O Ilusionista

    Weapon use - once per level

    But how the character gets the weapon? Did it start in weapon mode using "setweap" or its a transformation using "weaponframe"?
  10. O Ilusionista

    Animated screens - the easy way.

    mind to post your code?
  11. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    Yeah, looks better this way. I don't think you should make the camera to move - too much work for little reward
  12. O Ilusionista

    Complete Pocket Dimensional Clash 2

    She has multiple colors already - including borrowing her team mates costumes :) Breath of Fire meets Golden Axe and Fatal Fury
  13. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    I loved the sprites...but the attack doesn't make much sense to me. If you look at the attack where he calls the police car, you'll see that the policeman shoots upwards, diagonally...and the shots fall diagonally, at the same angle. But here the helicopter appears shooting straight...
  14. O Ilusionista

    Animated screens - the easy way.

    Check your models, offset and palettes, please. OpenBOR is not like Mugen, where if the engine doesn't found an image, it will just warn you and move on. Instead, it will instantly close and report the missing image on the log file.
  15. O Ilusionista

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    The idea is great, but I think there is too much things happening at the same time. Everything moves and blinks way too much (for example, the CPU box should not float like that), the noise and scanline are way too strong and those purple and blue rectangles makes everything too noisy to read.
  16. O Ilusionista

    In Progress Masters of the Universe: Eternian Fighters (MUGEN)

    Nice work with the parallaxes !
  17. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Yep :) I already tried to discover his name, but noboy has a clue, so I named him "Forgotten One". Thanks buddy
  18. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Hannah Dundee from Cadillac and Dinossaurs steps into Pocket Dimensional Clash 3 and takes on Krang from TMNT! Full video
Back
Top Bottom