In Progress Streets of Rage PC - Demo below game info :)

The project is currently under development.

apescott

Active member
So glad everyone enjoyed my Final Fight project :) with that being just about complete I decided to start a new project! A beefed up SOR1 mod! :D

Here is the progress so far:

-Rounds 1 and 2 fully playable on 3 modes including MANIA :D
-Adam fully playable including weapons (except bottle -not added yet) but pepper bomb is usable :)
-Axel is playable just no weapon sprites/animations finished yet

-Up to 3 players!
-bottles are replaced with cashbags for the time being

-Players will have individual custom special attacks (cop car will be added later. might need help with that lol)
-New freespecial moves by pressing f f a <---

-Throws: grabbackward (attack) Suplex: grabdown (attack)

Enjoy the demo and please all feedback or additions are welcome!!!! :D

Thanks for everything friends!

DEMO LINK (Updated-Tests also available):
OpenBOR K2- Streets of Rage PC (11-2026)
 
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So glad everyone enjoyed my Final Fight project :) with that being just about complete I decided to start a new project! A beefed up SOR1 mod! :D

Here is the progress so far:

-Rounds 1 and 2 fully playable on 3 modes including MANIA :D
-Adam fully playable including weapons (except bottle -not added yet) but pepper bomb is usable :)
-Axel is playable just no weapon sprites/animation finished yet

-Up to 3 players!
-bottles are replaced with cashbags for the time being

-Players will have individual custom special attacks (cop car will be added later. might need help with that lol)
-New freespecial moves by pressing f f a <---

-Throws: grabbackward (attack) Suplex: grabdown (attack)

Enjoy the demo and please all feedback or additions are welcome!!!! :D

Thanks for everything friends!

DEMO LINK:
OpenBOR K2- Streets of Rage PC (11-2026)
Well done, it's a good start. I noticed that you use some SORX assets for stage 1, but I suggest replacing them with the original ones to match the same character proportion.
The ones I edited have a SOR2/SOR3 proportion and look too big for the SOR1 characters (like some doors at the background).
 
Well done, it's a good start. I noticed that you use some SORX assets for stage 1, but I suggest replacing them with the original ones to match the same character proportion.
The ones I edited have a SOR2/SOR3 proportion and look too big for the SOR1 characters (like some doors at the background).
Thank you :) I noticed the doors but they allow me to spawn multiple galsias inside so its a huge plus actually :D you did a great job on the gfx so thanks for letting me use them as a base I just really liked them :) I did resize your phone booth but thats it. All the other of your SOR1 gfx levels are about spot on so I am honored to feature them for you :D

I did test runs for levels 3, 6, (as you saw), and 7. but I did make a slight change to the elevator platform by removing the wall. It seems to work well plus its fun to see the turtle thugs do their slide and slide off XDDD. If you'd like to add the cop car or make any other changes be my guest :) I'd like to have the knife throwable for players and no sound for picking up weapons, but I might need a hand with that and adding the cop car lol. Thanks so much for your gfx and help you rock!!! :D
 
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Was about to try this, but RetroArch says no pak file, so I'll have to try it strictly on PC. Bit it's cool to see that Openbor works on RetroArch as a core.

Edit: the dev has worked on a fix for AnyBor. In the meantime, if you delete the paks\bor.pak that is inside the .zip file, AnyBor will load the the .zip properly with older versions.
 
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