abulrezg
New member
Hi everyone,
I'm developing character sprites, and I'm facing an issue with semi-transparent effects.
As shown in the attached images, some animations contain motion blur, afterimages, smoke, and glowing effects. These elements are partially transparent and blend with the pink background.
The problem is that when I remove the background or convert the images to indexed colors using Magic Pink (#FF00FF) as the first palette color, these semi-transparent areas retain pinkish colors or lose their transparency.
My questions are:
Any guidance or examples would be greatly appreciated.
Thanks!



I'm developing character sprites, and I'm facing an issue with semi-transparent effects.
As shown in the attached images, some animations contain motion blur, afterimages, smoke, and glowing effects. These elements are partially transparent and blend with the pink background.
The problem is that when I remove the background or convert the images to indexed colors using Magic Pink (#FF00FF) as the first palette color, these semi-transparent areas retain pinkish colors or lose their transparency.
My questions are:
- Does OpenBOR support partial transparency (alpha channel) within character sprites, or only a single transparent palette color?
- Is there a recommended way to preserve motion blur, smoke, glow, and fading effects without introducing pink artifacts?
- Should I separate these effects from the character sprites and handle them as independent effects using OpenBOR's transparency or blending features?
- Is there a recommended workflow for preparing these types of images in GIMP or Photoshop for OpenBOR?
- Video resolution: 1920×1080
- Color depth: 32-bit
- Sprite format: PNG / Indexed colors with Magic Pink as the transparent color
Any guidance or examples would be greatly appreciated.
Thanks!


