Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
Friend,How can I get there?No prompt bar? 🌝
I've been through customs once before, so it's not difficult for me. The following picture looks like China's Eight Diagrams Array, but it's a piece of cake for me, and the answer is on the wall.😊

In addition, this game is absolutely unprecedented, with diversified gameplay and perfect aspects. I am very satisfied.👏
 

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There was only one boss in the previous version, and there are three now.😮
 

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As always, I respect your opinion, and all feedback is welcome.

However, since we are talking about a fan game rather than a commercial title, it’s worth noting that this my personal vision for the game might appeal to some while not to others, that’s the case for you, and I respect that. Personally, though, I am very happy with the result.
That’s the whole point of making a game yourself, isn’t it?
Creating something just as you imagine it and bringing it to life...

And there is one thing I feel is important to clarify:
Just because the gameplay doesn’t match your expectations, it doesn’t mean I don’t know how to properly handle or create the character.
The speed of the gameplay reflects exactly what I want to see; I have no interest, in nor do I enjoy a fast paced rhythm.

As for the video, the goal was to showcase all the possible moves within a short clip, which is why the gameplay might not look entirely natural.
Regarding the time that has passed since I first announced the character and the time it took to finally show it in a finished state, well, that’s simply what happens when a single person is responsible for an entire fangame.
If even commercial projects often face delays, it’s only logical that a fangame developed by one person, who also has a life outside of game creation, might take longer than expected to reveal new updates.


Thank you very much for your honest words.
Y'know what? I respect the hell out of you for this. I really do. Because I wasn't fair, and I probably deserved a much more brutal response. The other night I was drunk and bitter about my life in general and whilst I wasn't happy with Vega (one of my favorite fighting game characters, so I wanted to see him represented well), most of my emotions came from elsewhere and I took it out on you and your work and I can only apologize for that. To be honest I probably just won't post around here anymore because I do not want to make that mistake again. Just because I'm not coping with my life right now does not mean I get to make others miserable, and I really am sorry for how harsh I was. Yeah I was honest, but I was cruel with it, and that's not me or what I want to put out into the world.

I do still feel that Vega should be faster and more acrobatic. It's a huge part of his vibe in the Street Fighter games, and as I mentioned, Liu Kang is (at least to my memory) much faster and stuff in your game already. And that was my main point really. Sure, I don't like the speed of the game as a whole, but I can respect that's the vibe you're going for. My main issue was that Vega as an individual should have been as fast/acrobatic as you are willing to go, at least the fastest of the currently available roster, even if not by much, even if it might mean nerfing his damage or something to compensate. Liu Kang should not be faster than Vega is I guess the main feeling I have there. But at this point it doesn't really matter what I feel, you're making YOUR vision and I'm gonna just respect that, as I should've done in the first place.

And I understand about the recording and that you were trying to showcase the character and I've made similar videos myself in the past and should've known better and probably would have if I'd taken a moment to think before criticizing your gameplay, which was such a stupid petty thing for me to do. Again I'm sorry. :(

And you're right about some games appealing to some and not others. I think, in a weird way, what actually upsets me is that I LOVE the concept of your game, even the gameplay to some extent, so a part of me wants to love the game and be able to play it but the things I mentioned before about the pacing and enemy AI being so hard make it so that I can't. And as much as that feels bad, yeah, I just have to accept that no matter how much I wish I COULD be super into this, the game just might not be for me. That's not to say that I won't still follow or support the project though, because you ARE doing incredible work and whether I play the game or not I'm still excited to see what you do with it.

Please don't take my bitter drunk post to heart. You really are doing an amazing job and I wish I'd made sure to tell you that among all the original complaining, lol.

xx

PS: In fact: my self-imposed punishment will be that when Vega is released, I'll come out of my YouTube hiatus for ONE video to do a video playthrough with him regardless of how far I get or if I die or whatever, lol. That'll be my penance. 🫂
 
Y'know what? I respect the hell out of you for this. I really do. Because I wasn't fair, and I probably deserved a much more brutal response. The other night I was drunk and bitter about my life in general and whilst I wasn't happy with Vega (one of my favorite fighting game characters, so I wanted to see him represented well), most of my emotions came from elsewhere and I took it out on you and your work and I can only apologize for that. To be honest I probably just won't post around here anymore because I do not want to make that mistake again. Just because I'm not coping with my life right now does not mean I get to make others miserable, and I really am sorry for how harsh I was. Yeah I was honest, but I was cruel with it, and that's not me or what I want to put out into the world.

I do still feel that Vega should be faster and more acrobatic. It's a huge part of his vibe in the Street Fighter games, and as I mentioned, Liu Kang is (at least to my memory) much faster and stuff in your game already. And that was my main point really. Sure, I don't like the speed of the game as a whole, but I can respect that's the vibe you're going for. My main issue was that Vega as an individual should have been as fast/acrobatic as you are willing to go, at least the fastest of the currently available roster, even if not by much, even if it might mean nerfing his damage or something to compensate. Liu Kang should not be faster than Vega is I guess the main feeling I have there. But at this point it doesn't really matter what I feel, you're making YOUR vision and I'm gonna just respect that, as I should've done in the first place.

And I understand about the recording and that you were trying to showcase the character and I've made similar videos myself in the past and should've known better and probably would have if I'd taken a moment to think before criticizing your gameplay, which was such a stupid petty thing for me to do. Again I'm sorry. :(

And you're right about some games appealing to some and not others. I think, in a weird way, what actually upsets me is that I LOVE the concept of your game, even the gameplay to some extent, so a part of me wants to love the game and be able to play it but the things I mentioned before about the pacing and enemy AI being so hard make it so that I can't. And as much as that feels bad, yeah, I just have to accept that no matter how much I wish I COULD be super into this, the game just might not be for me. That's not to say that I won't still follow or support the project though, because you ARE doing incredible work and whether I play the game or not I'm still excited to see what you do with it.

Please don't take my bitter drunk post to heart. You really are doing an amazing job and I wish I'd made sure to tell you that among all the original complaining, lol.

xx

PS: In fact: my self-imposed punishment will be that when Vega is released, I'll come out of my YouTube hiatus for ONE video to do a video playthrough with him regardless of how far I get or if I die or whatever, lol. That'll be my penance. 🫂
My friend, you think too much. Games are for relaxing. It's no problem for you to express your opinions. Don't think too much. Anyway, please smile at life.🙂
It is the developer's choice to adopt the player's suggestion,You don't have to bear the psychological burden. The speech is over.😊
 
These enemies are already ghosts, and I think it is necessary to add the movie characters in the second picture.This makes the atmosphere of terror better.😄
 

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Player William Win again✌🏻 🏆

Friend, the boss at the final checkpoint was quite strong, but she was beaten to death by me and suddenly dismembered by something. The design is amazing.

In addition, you should consider adding a horror mode, in which boss are all Horror movie characters😄
 

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Vega has finally arrived as a new playable character!
In this gameplay, you can see his diverse arsenal of moves.
Vega will be available in the upcoming demo.

Congratz buddy!
He looks excellent! Particularly the diversity of moves!
And yes, perhaps he could be slightly faster ^^ (EDIT : after checking more the video, seems like the speed is ok)
Keep it up!
 
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Y'know what? I respect the hell out of you for this. I really do. Because I wasn't fair, and I probably deserved a much more brutal response. The other night I was drunk and bitter about my life in general and whilst I wasn't happy with Vega (one of my favorite fighting game characters, so I wanted to see him represented well), most of my emotions came from elsewhere and I took it out on you and your work and I can only apologize for that. To be honest I probably just won't post around here anymore because I do not want to make that mistake again. Just because I'm not coping with my life right now does not mean I get to make others miserable, and I really am sorry for how harsh I was. Yeah I was honest, but I was cruel with it, and that's not me or what I want to put out into the world.

I do still feel that Vega should be faster and more acrobatic. It's a huge part of his vibe in the Street Fighter games, and as I mentioned, Liu Kang is (at least to my memory) much faster and stuff in your game already. And that was my main point really. Sure, I don't like the speed of the game as a whole, but I can respect that's the vibe you're going for. My main issue was that Vega as an individual should have been as fast/acrobatic as you are willing to go, at least the fastest of the currently available roster, even if not by much, even if it might mean nerfing his damage or something to compensate. Liu Kang should not be faster than Vega is I guess the main feeling I have there. But at this point it doesn't really matter what I feel, you're making YOUR vision and I'm gonna just respect that, as I should've done in the first place.

And I understand about the recording and that you were trying to showcase the character and I've made similar videos myself in the past and should've known better and probably would have if I'd taken a moment to think before criticizing your gameplay, which was such a stupid petty thing for me to do. Again I'm sorry. :(

And you're right about some games appealing to some and not others. I think, in a weird way, what actually upsets me is that I LOVE the concept of your game, even the gameplay to some extent, so a part of me wants to love the game and be able to play it but the things I mentioned before about the pacing and enemy AI being so hard make it so that I can't. And as much as that feels bad, yeah, I just have to accept that no matter how much I wish I COULD be super into this, the game just might not be for me. That's not to say that I won't still follow or support the project though, because you ARE doing incredible work and whether I play the game or not I'm still excited to see what you do with it.

Please don't take my bitter drunk post to heart. You really are doing an amazing job and I wish I'd made sure to tell you that among all the original complaining, lol.

xx

PS: In fact: my self-imposed punishment will be that when Vega is released, I'll come out of my YouTube hiatus for ONE video to do a video playthrough with him regardless of how far I get or if I die or whatever, lol. That'll be my penance. 🫂
Hello my friend! :)

I accept your sincere apologies and truly appreciate that you offered them. We can all lose ourselves and vent in the wrong way, but acknowledging that we’ve strayed from the path is the first step toward finding our best selves. (y)

To be honest, your post really surprised me; I couldn’t grasp how something like this could stir up such strong feelings. It felt like I was missing something and, as it turns out, I was. I have a great deal of respect for your passion. For context, you’re speaking to someone who has spent over 10 years working on what is the project of my life.

As for opinions and critiques, I never take them lightly. They’ve often helped me see things from a different perspective, leading me to implement updates based on advice or ideas from community members. I’ve even formed friendships with some of them they’ve become collaborators and are now credited in the game’s opening sequence.
My point is that I genuinely value every person’s opinion, especially since they took the time to play and analyze the game.

To this day, I continue to make changes to characters like Midas one of the first to join the cast, which is why I always keep the door open for further improvements or updates.

That said, it should be clear that this is my vision, and ultimately, the final decision rests with me. I don’t expect everyone to always share my perspective, but I do ask that it be respected. ✌️

I hope you can find the peace you need to feel better and share your passion with the community in the best possible way; you don’t need to step away to show us the best version of yourself, my friend. 🤜🤛

PS: And to make you feel better, here’s a scoop: 👇
I’m working on Balrog as a playable character, and I’m already 60% of the way there. 💪

Stay tuned! 😉
 
Hello my friends!
As you can see, I have lots of news!
Balrog is almost ready as a playable character, and he is truly devastating!

Balrog.png

I had to create a lot of new sprites to give it the number of savage movements it deserves.
At the moment, all that’s left for me to finish is the Super Combo, the Fatalities, and the No Mercy.

PD: And here is a sneak peek at the next playable character, which features extensive editing and is inspired by Baraka’s appearance in "Mortal Kombat 4 Gold" for the Dreamcast, where he wore metal boots with kneepads.

__referencia CON BOTAS.png
 
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